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Universal

Brawler

The ninth Star class, built around fist gauntlets, rage generation, and explosive Berserk windows.

Version: Chapter 1: Sands of FrostSource: verified
Brawler in Aion 2

Overview

Brawler was introduced with Chapter 1: Sands of Frost as a new close-range class for players who want a faster and more resource-driven melee experience. It does not follow the same rhythm as a mana-based caster or a shield tank. The player builds rage through combat, chooses when to commit to Berserk, and tries to extend the burst window without losing control of the encounter. That creates a high-pressure loop: the class feels strongest when it can stay on a target, but its resource timing and melee commitment make poor entries expensive.

Class profile

Primary role
Melee burst DPS
Secondary role
Sustained pressure / stagger
Weapons
Fist gauntlets
Combat range
Close
Armor profile
Melee combat equipment
Difficulty
Medium-High
Resource
Rage
Signature window
Berserk
Solo profile
High pressure when rage is managed well and targets stay within reach.
Party profile
Adds burst damage and aggressive melee pressure during coordinated openings.
PvP profile
Threatens explosive commits, but can be denied by distance and control.

Strengths

  • Distinct rage-to-Berserk combat loop
  • High burst potential during its signature window
  • Strong close-range pressure against targets that cannot disengage

Tradeoffs

  • Needs time on target to build and spend rage
  • Burst windows can be wasted by poor timing
  • Vulnerable to displacement and repeated crowd control

Recommended for

  • Players who want an aggressive melee class
  • Players who enjoy resource management
  • Players who like timing a powerful transformation window

How to play

  • Build rage without spending key tools before the target is committed.
  • Start Berserk when the group can protect the damage window.
  • Plan the next target or disengage before the burst ends.

35 Skills

Parsed from the confirmed NCSOFT Taiwan Guidebook source. The English labels and descriptions shown here are editorial translations of the official Traditional Chinese skill data; official English localization is not confirmed.

35 skills

Active Skills (12)

Combo - Heavy Attack - Heavy Pound

Combo - Heavy Attack - Heavy Pound

Causes damage to the target and restores anger [Rage state]: the anger recovery effect will not be applied

No target/movable
Flying Kick - Lifting Fist - Punch Fist

Flying Kick - Lifting Fist - Punch Fist

Cause damage to the target [Rampage State]: When hit, reduce the cooldown of [Serial Punch] and stun scale damage

No target/movable
Rampage

Rampage

Enter [Rage State]. When anger is consumed every second and the anger returns to zero, the berserk state ends [Rampage State]: combat speed, PVE & PVP damage increase increase, all skills apply the berserk state

Removable
Blast

Blast

Rush toward the enemy and cause damage [Rampage State]: Rush toward the target, and move between targets to cause damage. Within a certain period of time, activate [Phantom Foot] [Phantom Foot] on the target: Cause damage to the target, and pull the target damaged by [Wind Strike] towards the self for stun meter damage.

Chain punch

Chain punch

Activates when a critical hit hits, and causes damage to the target [Rampage State]: Removes the critical hit condition, and causes damage to the target, stun scale damage

Removable
Typhoon combo

Typhoon combo

Causes damage to stunned targets

Blast

Blast

When the block is successful, it will cause damage to the target and put the target into a state of breathlessness with a certain probability. If the target is an NPC, there is a 100% chance of putting the target into a state of breathlessness. Stun scale damage

Ground attack

Ground attack

Causes damage to the enemy centered on the target, and causes the target to fall into a breathless state with a certain probability. If the target is an NPC, there is a 100% chance to cause it to fall into a sealed state. Stun scale damage

Iron mountain support

Iron mountain support

When using [Emergency Avoidance] or flying, rush towards the enemy and cause damage, and make the target fall into a state of breathlessness with a certain probability. If the target is an NPC, there is a 100% chance of putting it into a state of breathlessness. Stun scale damage

Explosive punch

Explosive punch

Causes damage to the target and restores the anger 3-stage charge skill [Rampage State]: The anger recovery effect will not be applied. Stun scale damage

No target/charging skills/moveable
Ascension Strike

Ascension Strike

Rush towards the enemy and cause damage. Immediately cast skills [Rampage State]: The anger recovery effect will not be applied. Stun scale damage will be applied.

Impact Release - Continuous Kicks

Impact Release - Continuous Kicks

Release one's [Knockdown], [Knockdown], [Aerial Restraint], [Grab], [Freeze], [Fear] status, and become [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect

Stigma Skills (13)

Empty slash

Empty slash

Rush towards the target, causing damage, and causing the target to fall into a state of breathlessness with a certain probability. If the target is an NPC, there is a 100% chance of causing it to fall into a state of breathlessness. Stun scale damage

Focus on blocking

Focus on blocking

The reduction of own blocking damage is temporarily increased, and the weapon is guaranteed to be in blocking state. When the block is successfully blocked, anger and mobility are restored.

Continuous
Shunpo - Tornado Kick

Shunpo - Tornado Kick

Move to the opposite direction of the target and cause damage. Stun scale damage [Tornado Kick]: Cause damage to the target and push the target away.

Shock your feet

Shock your feet

Approach the target and cause damage. There is a certain chance to reduce the target's movement speed and combat speed. Stun scale damage.

Broken

Broken

Within a certain period, whenever the attack hits 8 times, it will cause damage to the enemy centered on itself.

Irritate

Irritate

Restores own anger, and increases PVE damage increase and PVP damage increase for a certain period of time

Clone

Clone

Within a certain period, whenever an attack hits, there is a certain chance to summon a clone and cause damage to the target.

All out

All out

When used to cause damage to the target, all anger will be consumed, and whenever the consumption of maximum anger increases, the PVE and PVP damage will increase the stun scale damage.

Blood flow obstruction

Blood flow obstruction

Causes damage to the target, and reduces the amount of healing received within a certain period. Absorbs a certain amount of HP stun scale damage.

Unstoppable

Unstoppable

Within a certain period, your own health will not be lower than the specified value. You will not be able to defend against some powerful attacks, and will not be affected by the cooldown increase effect. When holding the invincible and non-repeatable effect, no rescue, enchantment spells, or unstoppable effects will be applied for 30 seconds.

Release of fist energy

Release of fist energy

Deals damage to target Stun scale damage

Strike

Strike

Focusing on the target, it causes damage to the enemy and has a certain chance of putting it into a state of inactivity. If the target is an NPC, there is a 100% chance of causing it to become in an out of breath state. The defense will increase based on the number of people hit.

Summoning Realm - Retrograde

Summoning Realm - Retrograde

Use [Retrograde] within 8 seconds of summoning the field at your own location, or use [Retrograde] within 8 seconds after 8 seconds, or it will return to the field after 8 seconds, with the field as the center, causing damage to the enemy, and there is a certain chance of putting it into a state of inactivity.

Equipment, builds & guides

Equipment links use the official bilingual item catalogue. Build Planner and Builds remain separate from source-checked class metadata and are clearly labelled as tools or community content.

How to play against

  • Deny contact while rage is building.
  • Save displacement or hard control for the Berserk window.
  • Do not trade into its strongest burst when you can reset distance.

Details

archetype
Rage-powered melee burst
primary role
Melee burst DPS
secondary role
Sustained pressure / stagger
weapons
Fist gauntlets
combat range
Close
armor profile
Melee combat equipment
resource
Rage
signature window
Berserk
difficulty
Medium-High
solo profile
High pressure when rage is managed well and targets stay within reach.
party profile
Adds burst damage and aggressive melee pressure during coordinated openings.
pvp profile
Threatens explosive commits, but can be denied by distance and control.

Updated 8/12/2026.