Universal
Brawler
The ninth Star class, built around fist gauntlets, rage generation, and explosive Berserk windows.
Overview
Brawler was introduced with Chapter 1: Sands of Frost as a new close-range class for players who want a faster and more resource-driven melee experience. It does not follow the same rhythm as a mana-based caster or a shield tank. The player builds rage through combat, chooses when to commit to Berserk, and tries to extend the burst window without losing control of the encounter. That creates a high-pressure loop: the class feels strongest when it can stay on a target, but its resource timing and melee commitment make poor entries expensive.
Class profile
Strengths
- Distinct rage-to-Berserk combat loop
- High burst potential during its signature window
- Strong close-range pressure against targets that cannot disengage
Tradeoffs
- Needs time on target to build and spend rage
- Burst windows can be wasted by poor timing
- Vulnerable to displacement and repeated crowd control
Recommended for
- Players who want an aggressive melee class
- Players who enjoy resource management
- Players who like timing a powerful transformation window
How to play
- Build rage without spending key tools before the target is committed.
- Start Berserk when the group can protect the damage window.
- Plan the next target or disengage before the burst ends.
35 Skills
Parsed from the confirmed NCSOFT Taiwan Guidebook source. The English labels and descriptions shown here are editorial translations of the official Traditional Chinese skill data; official English localization is not confirmed.
Active Skills (12)
Combo - Heavy Attack - Heavy Pound
Causes damage to the target and restores anger [Rage state]: the anger recovery effect will not be applied
No target/movableFlying Kick - Lifting Fist - Punch Fist
Cause damage to the target [Rampage State]: When hit, reduce the cooldown of [Serial Punch] and stun scale damage
No target/movableRampage
Enter [Rage State]. When anger is consumed every second and the anger returns to zero, the berserk state ends [Rampage State]: combat speed, PVE & PVP damage increase increase, all skills apply the berserk state
RemovableBlast
Rush toward the enemy and cause damage [Rampage State]: Rush toward the target, and move between targets to cause damage. Within a certain period of time, activate [Phantom Foot] [Phantom Foot] on the target: Cause damage to the target, and pull the target damaged by [Wind Strike] towards the self for stun meter damage.
Chain punch
Activates when a critical hit hits, and causes damage to the target [Rampage State]: Removes the critical hit condition, and causes damage to the target, stun scale damage
RemovableTyphoon combo
Causes damage to stunned targets
Blast
When the block is successful, it will cause damage to the target and put the target into a state of breathlessness with a certain probability. If the target is an NPC, there is a 100% chance of putting the target into a state of breathlessness. Stun scale damage
Ground attack
Causes damage to the enemy centered on the target, and causes the target to fall into a breathless state with a certain probability. If the target is an NPC, there is a 100% chance to cause it to fall into a sealed state. Stun scale damage
Iron mountain support
When using [Emergency Avoidance] or flying, rush towards the enemy and cause damage, and make the target fall into a state of breathlessness with a certain probability. If the target is an NPC, there is a 100% chance of putting it into a state of breathlessness. Stun scale damage
Explosive punch
Causes damage to the target and restores the anger 3-stage charge skill [Rampage State]: The anger recovery effect will not be applied. Stun scale damage
No target/charging skills/moveableAscension Strike
Rush towards the enemy and cause damage. Immediately cast skills [Rampage State]: The anger recovery effect will not be applied. Stun scale damage will be applied.
Impact Release - Continuous Kicks
Release one's [Knockdown], [Knockdown], [Aerial Restraint], [Grab], [Freeze], [Fear] status, and become [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect
Passive Skills (10)
Spiritual transformation
Part of the maximum mental power is converted into maximum HP, and part of the natural recovery of mental power is converted into natural recovery of HP.
Maintain the front
Increases self-blocking and restores HP when blocking successfully
Positive breakthrough
Increases own hit and critical hits, and has a certain probability of causing additional damage when attacking in front. Cooldown time: 1 second.
Power
Front damage increase, PVE damage increase, PVP damage increase increase
Rampant increase
The attack power and defense power in [Normal State] and the attack power and defense power in [Rage Amplification] are increased.
Impact hit
Increased self-impact hits and strong attacks
Impact hit
Target falls into shock system
Great anger
The maximum anger of the self increases, and the anger value consumed per second in [Rampage State] will gradually decrease. When the enemy is destroyed, a certain amount of anger is restored. Anger recovery cooldown: 0.5 seconds
Resurrection Contract
When attacked by breathlessness, knockdown, air restraint, freezing, or fear effects, the resistance to abnormal status will be increased by 10% within 5 seconds (can be superimposed up to 10 times). When the HP is reduced below a certain value, the HP will be restored immediately.
Lightweight
When dealing damage to a target with health above 50%, each hit will cause additional damage. Cooldown: 1 second.
Stigma Skills (13)
Empty slash
Rush towards the target, causing damage, and causing the target to fall into a state of breathlessness with a certain probability. If the target is an NPC, there is a 100% chance of causing it to fall into a state of breathlessness. Stun scale damage
Focus on blocking
The reduction of own blocking damage is temporarily increased, and the weapon is guaranteed to be in blocking state. When the block is successfully blocked, anger and mobility are restored.
ContinuousShunpo - Tornado Kick
Move to the opposite direction of the target and cause damage. Stun scale damage [Tornado Kick]: Cause damage to the target and push the target away.
Shock your feet
Approach the target and cause damage. There is a certain chance to reduce the target's movement speed and combat speed. Stun scale damage.
Broken
Within a certain period, whenever the attack hits 8 times, it will cause damage to the enemy centered on itself.
Irritate
Restores own anger, and increases PVE damage increase and PVP damage increase for a certain period of time
Clone
Within a certain period, whenever an attack hits, there is a certain chance to summon a clone and cause damage to the target.
All out
When used to cause damage to the target, all anger will be consumed, and whenever the consumption of maximum anger increases, the PVE and PVP damage will increase the stun scale damage.
Blood flow obstruction
Causes damage to the target, and reduces the amount of healing received within a certain period. Absorbs a certain amount of HP stun scale damage.
Unstoppable
Within a certain period, your own health will not be lower than the specified value. You will not be able to defend against some powerful attacks, and will not be affected by the cooldown increase effect. When holding the invincible and non-repeatable effect, no rescue, enchantment spells, or unstoppable effects will be applied for 30 seconds.
Release of fist energy
Deals damage to target Stun scale damage
Strike
Focusing on the target, it causes damage to the enemy and has a certain chance of putting it into a state of inactivity. If the target is an NPC, there is a 100% chance of causing it to become in an out of breath state. The defense will increase based on the number of people hit.
Summoning Realm - Retrograde
Use [Retrograde] within 8 seconds of summoning the field at your own location, or use [Retrograde] within 8 seconds after 8 seconds, or it will return to the field after 8 seconds, with the field as the center, causing damage to the enemy, and there is a certain chance of putting it into a state of inactivity.
Equipment, builds & guides
Equipment links use the official bilingual item catalogue. Build Planner and Builds remain separate from source-checked class metadata and are clearly labelled as tools or community content.
How to play against
- Deny contact while rage is building.
- Save displacement or hard control for the Berserk window.
- Do not trade into its strongest burst when you can reset distance.
Details
- archetype
- Rage-powered melee burst
- primary role
- Melee burst DPS
- secondary role
- Sustained pressure / stagger
- weapons
- Fist gauntlets
- combat range
- Close
- armor profile
- Melee combat equipment
- resource
- Rage
- signature window
- Berserk
- difficulty
- Medium-High
- solo profile
- High pressure when rage is managed well and targets stay within reach.
- party profile
- Adds burst damage and aggressive melee pressure during coordinated openings.
- pvp profile
- Threatens explosive commits, but can be denied by distance and control.