OFFICIAL GUIDEBOOK DATABASE

AION 2 Skills

Browse 315 skills in English, translated from the official NCSOFT Taiwan Guidebook. Official English localization is not currently available.

315 Skills9 Classes314 Mirrored icons

Showing 315 of 315 skills

A fierce blow, a knowing blow, a fatal blow
TemplarActive

A fierce blow, a knowing blow, a fatal blow

Causes damage to the enemy and increases the enmity to restore MP.

Continuously hitting and punishing one blow
TemplarActive

Continuously hitting and punishing one blow

Causes damage to the enemy and increases the enmity by stun scale damage.

Capture
TemplarActive

Capture

Causes damage to the target and drags it in front of you, with a certain chance of putting it into [Restraint] state. If the target is an NPC, there is a 100% chance of [Restraint] hitting the stun scale for damage.

Shield Bash
TemplarActive

Shield Bash

Causes damage to the enemy. The target has a certain chance to become [Stun]. If the target is an NPC, there is a 100% chance of [Stun] to hit the stun scale and cause damage.

Trial
TemplarActive

Trial

Causes damage to targets in [Knocked Down] and [Knocked Down] status, and increases the enmity

Flash Flurry
TemplarActive

Flash Flurry

Causes damage to the [stunned] target and increases its enmity

Debilitating Slam
TemplarActive

Debilitating Slam

When the block is successful, it will cause damage to the enemy centered on the target and put it into a [Weakened] state [Weakened]: Defense reduced by stun scale damage

Asylum strike
TemplarActive

Asylum strike

Focusing on yourself, causing damage to the enemy, your own HP will be restored immediately, and you will get the [Asylum] effect [Asylum]: Increased damage resistance.

Shield Assault
TemplarActive

Shield Assault

After using [Emergency Evasion], rush towards the target and cause damage, with a certain probability of causing it to fall into the state of [Stun]. If the target is an NPC, there is a 100% chance of [Stun] hitting the stun scale and causing damage.

Annihilate
TemplarActive

Annihilate

Causes damage to targets in the [Knocked Down] and [Knocked Down] states, and has a certain probability of causing them to fall into the [Knocked Down] state. If the target is an NPC, there is a 100% chance of being [Knocked Down].

Punishment
TemplarActive

Punishment

Focus on yourself and cause damage to the enemy. Apply the "Executor" effect to yourself within a certain period of time. Executor: hit, damage amplification, increase stun scale damage

Shock relief
TemplarActive

Shock relief

Release one's [Breathe], [Knockdown], [Aerial Binding], [Grab], [Freeze], and [Fear] status, and change into [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect.

Strengthen physical strength
TemplarPassive

Strengthen physical strength

Your maximum HP and recovery amount increase.

Shield of protection
TemplarPassive

Shield of protection

Your own block increases, and when the block is successful, your HP is restored.

Conviction and Protection
TemplarPassive

Conviction and Protection

Increase your own critical strike, and when the attack hits, you will gain the effect of [Guilty Protection] for a certain period of time. [Guilty Protection]: Whenever the attack hits, there is a certain probability of causing additional damage.

Iron wall
TemplarPassive

Iron wall

Increase your own defense and iron wall value

Guardian Seal
TemplarPassive

Guardian Seal

When the HP is lower than 50%, a barrier will be generated

Impact hit
TemplarPassive

Impact hit

Impact system and strong attack increased

Insulting rant
TemplarPassive

Insulting rant

The increase in own enmity increases, and the attack power increases for a certain period of time when attacking from the front. Cooldown time: 5 seconds.

Passionate
TemplarPassive

Passionate

The damage increase in front of you is increased. When the block is successful, the PVE damage increase and PVP damage increase of yourself and your team members are increased. Cooldown: 1 second.

Will to live
TemplarPassive

Will to live

Abnormal status resistance increases. When attacked by shock, freezing, and fear effects, damage resistance and abnormal status resistance increase. When attacked by breathlessness, knockdown, air restraint, ice, and fear effects, abnormal status resistance increases by 10% for 5 seconds (can be stacked up to 10 times).

Pain blocking
TemplarPassive

Pain blocking

Whenever attacked, a continuous pain blocking effect is obtained. When stacked 10 times, the pain blocking effect is removed and the [Endurance] effect is obtained. [Patience]: Damage resistance is increased.

Lord God Punishment
TemplarStigma

Lord God Punishment

Centered on the target, it causes damage to the enemy, and has a certain chance of causing it to fall into the state of [Stun]. If the target is an NPC, there is a 100% chance of [Stun] hitting the stun scale damage.

Nesaken Shield
TemplarStigma

Nesaken Shield

Create a barrier for yourself and surrounding team members

Protective shield
TemplarStigma

Protective shield

The damage reduction of blocking forward attacks is temporarily increased, and it is guaranteed that when the shield is launched to block successfully, MP and mobility will be restored.

Provocation
TemplarStigma

Provocation

Causes damage to the target and increases the enmity. When hit, the target will enter the [Shrinking] state for a certain period of time. If the target is a player target, there is a certain probability of making it fall into the [Provocative] state. [Shrinking]: Hit, attack power, PVE and PVP damage difficulty will be reduced. Stun scale damage will be reduced.

Balanced armor
TemplarStigma

Balanced armor

Impact resistance increases for a certain period of time

Double armor
TemplarStigma

Double armor

Increases damage resistance for a certain period of time

Shield of Destruction
TemplarStigma

Shield of Destruction

Rush towards the target and cause damage, and have a certain chance of putting it into [Knocked Down] state. When hit, you will gain a barrier effect, and give the target a [Judgment] effect for a certain period of time. When the target is an NPC, there will be a 100% chance of knocking it down. Stun scale damage on hit.

Noble Armor
TemplarStigma

Noble Armor

Increases maximum HP within a certain period of time and restores HP immediately. The effect will not be removed when death occurs.

Execution sword
TemplarStigma

Execution sword

Causes damage to the enemy and reduces the target's defense for a certain period. If the target is in the impact state, the damage will be increased by the stun scale damage.

Protection of comrades
TemplarStigma

Protection of comrades

Whenever a team member is attacked, you and the attacked team member will share part of the damage. You can share 10% more damage in the abyss, battlefield, and arena.

Arrest
TemplarStigma

Arrest

Focusing on the target, causing damage to the enemy and dragging it in front of you. The enemy will fall into [Restraint] state for a certain period of time. Stun scale damage.

Assault
TemplarStigma

Assault

Centered on the target, it will cause damage and mental damage to the target, and have a certain probability of causing it to fall into the state of [Stun]. If the target is an NPC, there will be a 100% chance of being hit by [Stun]. Depending on the number of people hit, the defense will increase.

Battlefield flag
TemplarStigma

Battlefield flag

Increase attack power in proportion to defense power within a certain period of time

A sharp blow, a breaking blow, an angry blow
GladiatorActive

A sharp blow, a breaking blow, an angry blow

Causes damage to the enemy and increases the enmity to restore MP.

Cut off slam break slam
GladiatorActive

Cut off slam break slam

Causes damage to the enemy and increases the enmity by stun scale damage.

Jumping Gouge
GladiatorActive

Jumping Gouge

Leap towards the target and deal damage stun scale damage

Ravage sword
GladiatorActive

Ravage sword

Causes damage to the target and puts it into a [Knocked Down] state. If the target is unable to move and is immune, the action stun scale damage will be changed.

Down chisel
GladiatorActive

Down chisel

Causes damage to targets in the [Knocked Down] state, increasing the hostility effect. When attacking an immune target that cannot move, there is a certain chance of triggering stun scale damage.

Sword energy flurry
GladiatorActive

Sword energy flurry

Causes damage to targets in the [stunned] state

Ankle chop
GladiatorActive

Ankle chop

When the block is successful, it will cause damage to the enemy centered on the target, and have a certain probability of putting it into a restrained state. If the target is an NPC, there will be a 100% chance of being restrained and hitting the stun scale for damage.

Crush wave range wave
GladiatorActive

Crush wave range wave

Focusing on yourself, causing damage and stun scale damage to the enemy.

Sudden attack
GladiatorActive

Sudden attack

After using [Emergency Evasion], move towards the target and cause damage, with a certain probability of making it fall into [Knockdown] state. If the target is an NPC, there is a 100% chance of [Knockdown] hitting the stun scale damage.

Tie in the air
GladiatorActive

Tie in the air

Causes damage to the target in the [Knocked Down] state, and has a certain probability of making it fall into the [Aerial Bound] state. If the target is an NPC, there is a 100% chance of being hit by [Aerial Bound].

Destruction Slam
GladiatorActive

Destruction Slam

Rush towards the target, cause damage, and put yourself into the [Combat Ready] state. When charging to the maximum, cause area damage [Combat Ready]: Damage increase, critical hit increase, abnormal status hits increase stun scale damage

Shock relief
GladiatorActive

Shock relief

Release one's [Knockdown], [Knockdown], [Aerial Restraint], [Grab], [Freeze], [Fear] status, and become [Strong] state [Strong]: Immune to abnormal status

Survival posture
GladiatorPassive

Survival posture

Increase your maximum HP and natural HP recovery

Protective armor
GladiatorPassive

Protective armor

Your own [Block] increases, and when [Block] is successful, your HP is restored

Blood absorption
GladiatorPassive

Blood absorption

When an attack hits, you gain the [Blood Absorption] effect. Whenever an attack hits, you have a certain chance to recover your own HP and part of your maximum HP. When your HP is lower than 50%, you can immediately recover part of your maximum HP.

Master weaknesses
GladiatorPassive

Master weaknesses

Increase your own critical strike and perfection

Attack preparation
GladiatorPassive

Attack preparation

Increase your own damage, defense and hit points

Impact hit
GladiatorPassive

Impact hit

Impact system and strong attack increased

Destructive impulse
GladiatorPassive

Destructive impulse

If the target is in shock or stunned state, it will cause additional damage.

Skilled counterattack
GladiatorPassive

Skilled counterattack

When blocking is successful, the PVE damage increase and PVP damage increase of yourself and your team members will be increased within a certain period. The PVE damage increase and PVP damage increase effects will not be applied at the same time as the Guardian Star [Excitement] effect.

Will to live
GladiatorPassive

Will to live

Abnormal status resistance increases. When attacked by shock, freezing, and fear effects, damage resistance and abnormal status resistance increase. When attacked by breathlessness, knockdown, air restraint, ice, and fear effects, abnormal status resistance increases by 10% for 5 seconds (can be stacked up to 10 times).

Murderous aura bursts
GladiatorPassive

Murderous aura bursts

Whenever an attack hits, you will gain [Murderous Aura] which will be superimposed 5 times to remove the murderous aura, causing damage to the enemy centered on yourself, and increasing your critical hit damage for a certain period of time.

Anger wave
GladiatorStigma

Anger wave

Focusing on yourself, it causes damage to the enemy and reduces its attack power. The enemy has a certain chance of falling into the [Knocked Down] state. If the target is an NPC, there is a 100% chance of [Knocking Down] the stun gauge. The damage amount is reduced.

GladiatorStigma

Assault stance

Your own combat speed increases and your mental power consumption decreases.

Blessings from Jikel
GladiatorStigma

Blessings from Jikel

Increase your attack power and hit points for a certain period of time

Focus on blocking
GladiatorStigma

Focus on blocking

The damage reduction of blocking forward attacks is temporarily increased, and it is guaranteed that when the weapon is launched to block successfully, MP and mobility will be restored.

Balanced armor
GladiatorStigma

Balanced armor

Impact resistance increases for a certain period of time

Throwing knife blades dancing wildly
GladiatorStigma

Throwing knife blades dancing wildly

Causes damage to the target, and reduces its defense and recovery by stun scale damage.

Perseverance
GladiatorStigma

Perseverance

No damage will be taken for 3 seconds, and no abnormal status will be applied. When the effect ends, the damage resistance is increased for a certain period of time and cannot defend against some powerful attacks. When the invincible and non-repeatable effect is held, the effects of perseverance, rescue, and enchantment spells will not be applied within 30 seconds.

Vampire sword
GladiatorStigma

Vampire sword

Deals damage to the target and absorbs damage from the Vitality Stun Gauge.

Enraged explosion
GladiatorStigma

Enraged explosion

Causes damage to the target. When hit, the target's attack power is reduced and the bruise effect is given, and the own damage amplification is increased. When hit, the [Down Gouge] bruise effect is activated for a certain period of time and does not stack with the shrinking effect of the guardian star [Provocation]. Stun scale damage

Wave Armor
GladiatorStigma

Wave Armor

Focusing on yourself, causing continuous damage to the enemy

Forced binding
GladiatorStigma

Forced binding

Causes damage to the target, and has a certain chance of causing it to fall into [Seal] state. If the target is an NPC, there is a 100% chance of [Restraint] hitting the stun scale damage.

A powerful strike
GladiatorStigma

A powerful strike

Centered on the target, it causes damage and mental damage to the enemy, and has a certain chance of causing it to fall into [Knockdown] state. When hit, the attack power is increased. If the target is an NPC, there is a 100% chance of [Knockdown] hit. Depending on the number of people hit, the defense power is increased.

Smash dash
GladiatorStigma

Smash dash

Rush forward, causing damage to the target on the path, and have a certain chance of putting them into [Restraint] state. If the target is an NPC, there is a 100% chance of [Knockdown] to hit the stun scale damage.

Quick cut, soul cut, quick cut
AssassinActive

Quick cut, soul cut, quick cut

Cause damage to the enemy and restore MP

The beast roars, the beast kicks, the beast swings
AssassinActive

The beast roars, the beast kicks, the beast swings

Cause damage to the enemy and mark 1 [Pattern]: combat speed reduction effect, stun scale damage

Secret attack
AssassinActive

Secret attack

Moves behind the target, causing damage, and causing it to rotate with a certain probability, causing it to fall into the state of [Breaking Out of Breath] and causing stun damage.

Raid
AssassinActive

Raid

If you attack from behind the target, the damage will be increased by the stun scale.

Heart stab
AssassinActive

Heart stab

Activates when a critical hit hits, causing damage to the enemy and restoring mental stun gauge damage.

Dancing in the storm
AssassinActive

Dancing in the storm

Causes damage to stunned targets

Whirlwind
AssassinActive

Whirlwind

When the evasion is successful, it will cause damage to the target, rotate it with a certain probability, and fall into the state of [Stun]. If the target is an NPC, there will be a 100% chance of [Stun] hitting the stun scale damage.

Flash Slash
AssassinActive

Flash Slash

Moves in the opposite direction of the target, causing damage to the enemy, and has a certain chance of causing it to fall into [blindness] state. If the target is an NPC, there is a 100% chance of [blindness] hitting the stun scale damage.

Invasion
AssassinActive

Invasion

After using emergency evasion, move behind the target and cause damage, with a certain chance of making it fall into [blindness] state. If the target is an NPC, there is a 100% chance of [blindness] hitting the stun scale damage.

Falling shadow
AssassinActive

Falling shadow

Causes damage to the target in the [Qiu] state, and has a certain chance of causing it to fall into the [Knocked Down] state.

Pattern explosion
AssassinActive

Pattern explosion

Centered on the target, it causes damage to the enemy and puts it into [Stun] state. When the patterns are superimposed, the amount of damage and the chance of [Stun] will increase the stun scale damage.

Shock relief
AssassinActive

Shock relief

Release one's [Knockdown], [Knockdown], [Aerial Restraint], [Grab], [Freeze], [Fear] status, and become [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect

Maximize the sixth sense
AssassinPassive

Maximize the sixth sense

Your own avoidance and maximum HP increase, and when the avoidance is successful, your HP is restored.

Aiming at the flaw
AssassinPassive

Aiming at the flaw

Your own critical hits increase, and when you hit a critical hit, you have a certain chance to summon a clone to cause damage and give you a pattern.

Smear poison
AssassinPassive

Smear poison

Whenever an attack hits, there is a certain chance that the target's recovery amount will be reduced and it will fall into a [Poisoned] state where it receives continuous damage.

Attack from behind
AssassinPassive

Attack from behind

The own rear damage increase and the PVE and PVP damage increase are increased.

Attack stance
AssassinPassive

Attack stance

Increases own critical hit damage amplification

Impact hit
AssassinPassive

Impact hit

Impact system and strong attack increased

Surprise stance
AssassinPassive

Surprise stance

When using rush and movement-related skills, you will get the [Assault Stance] effect [Assault Stance]: Whenever an attack hits, it will cause damage with a certain probability.

Defense cracks
AssassinPassive

Defense cracks

Whenever an attack hits a target with impact status, the target's defense and abnormal status resistance are reduced.

Resurrection Contract
AssassinPassive

Resurrection Contract

Abnormal status resistance increases. When attacked by shock, freezing, or fear effects, the abnormal status resistance increases. The abnormal status resistance increase effect decreases by 10% every 1 second. When the HP is below 10%, the HP is restored immediately.

Awakening
AssassinPassive

Awakening

Whenever an attack hits a target with health below a certain value, damage is caused

Beast fangs
AssassinStigma

Beast fangs

Causes damage to the enemy and imprints [pattern] stun scale damage

Speed Contract
AssassinStigma

Speed Contract

Increase own combat speed

Smoke screen
AssassinStigma

Smoke screen

Causes damage to the target and grants blindness for a certain period of time

Avoidance gesture
AssassinStigma

Avoidance gesture

Temporarily guaranteed to avoid all damage. When the avoidance is successful, MP and mobility will be restored.

Spiral chop
AssassinStigma

Spiral chop

Rush towards the target, causing damage to the enemy and dispelling the strengthening magic. Extra damage will be caused in proportion to the removed strengthening magic. Stun scale damage.

Shadow step
AssassinStigma

Shadow step

It becomes invisible for a certain period of time and cannot be used in combat. If it is used in combat, the effect will be cancelled.

Throw Darksaber
AssassinStigma

Throw Darksaber

Causes damage to the target and puts it into a [Slow] state with reduced movement speed. Stun scale damage.

Trinelle Dagger
AssassinStigma

Trinelle Dagger

Causes damage to the target and reduces the cooldown of all skills by 5%. If attacking from behind the target, the damage will be increased by the stun scale.

Air capture
AssassinStigma

Air capture

Causes damage to the target, and has a certain chance of causing it to fall into the [Aerial Bound] state. The pattern will be superimposed 5 times. The target has a 100% chance of falling into the [Aerial Bound] state. If the target is an NPC, there will be a 100% chance of [Aerial Bound] hitting the stun meter for damage.

Phantom clone
AssassinStigma

Phantom clone

Delete the cooldown of [Heart Stab] within a certain period of time, and cause all attacks to cause a certain proportion of additional damage.

Avoid contract
AssassinStigma

Avoid contract

Remove your own [Slowness] and [Restraint] effects, increase your avoidance for a certain period of time, and grant yourself a [Slowness] immunity status.

Storm attack
AssassinStigma

Storm attack

Centered on the target, it will cause damage and mental damage to the target, and have a certain probability of making it fall into [blindness] state. If the target is an NPC, there will be a 100% chance of [blindness]. Depending on the number of people hit, the defense will increase.

Shadow Step
AssassinStigma

Shadow Step

Causes damage to the target and moves it backwards

Sniper Spiral Arrow
RangerActive

Sniper Spiral Arrow

Cause damage to the enemy and restore MP

Rapid fire
RangerActive

Rapid fire

Centered on the target, causing damage and stun scale damage to the enemy.

Lasso Arrow
RangerActive

Lasso Arrow

Centered on the target, it causes damage to the enemy and puts it into a [slow] state with reduced movement speed. Stun scale damage.

Target arrow
RangerActive

Target arrow

Causes damage to the target and moves in the input direction, changing into [Precision] state for a certain period of time [Precision]: Critical hits increase the stun scale damage

Sharp cone arrow
RangerActive

Sharp cone arrow

When a critical strike hits, it will cause damage to the enemy centered on the target, and restore MP, causing the target to fall into the [Bleeding] state where it takes damage every 1 second and the amount of healing received is reduced. The reduction in the amount of healing received will only apply one of the stun scale damage from [Sharp Arrow], [Debilitating Blow], [Spark Fork].

Arrow shooting
RangerActive

Arrow shooting

Causes damage to stunned targets

Storm Arrow
RangerActive

Storm Arrow

Causes damage to the target and gives itself the [Gust] status [Gust]: combat speed, PVE damage increase, PVP damage increase, increase stun scale damage

Explosive trap
RangerActive

Explosive trap

Set up area-of-effect traps around yourself. When the enemy is close, it will cause damage to the enemy and have a certain chance of causing it to fall into the [Stun] state. If the target is an NPC, there will be a 100% chance of [Stun] hitting the stun scale damage.

Rupture Arrow
RangerActive

Rupture Arrow

Centered on the [Slow] and [Restrained] target, it will cause damage and stun scale damage to the enemy.

Suppress arrow
RangerActive

Suppress arrow

When you are in the [Precision] state, you will cause damage to the target and have a certain chance of causing it to fall into the [Stun] state. If the target is an NPC, there will be a 100% chance of [Stun] hitting the stun scale damage.

Aim arrow
RangerActive

Aim arrow

If you cause damage to the target, if you are in the [Precision] state, the damage will be increased by the stun scale damage.

Shock relief
RangerActive

Shock relief

Release one's [Knockdown], [Knockdown], [Aerial Restraint], [Grab], [Freeze], [Fear] status, and become [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect

Vigilant eye
RangerPassive

Vigilant eye

Your own avoidance and maximum HP increase, and when the avoidance is successful, your HP is restored immediately.

Concentrated artillery fire
RangerPassive

Concentrated artillery fire

Inflicts damage to targets that receive continuous damage with a certain probability.

HP of wind
RangerPassive

HP of wind

Increases maximum mobility and increases movement speed for a certain period of time when attacked

Eye of concentration
RangerPassive

Eye of concentration

Increases own hit, damage amplification and strong attack

Hunter determination
RangerPassive

Hunter determination

Increases own critical hit damage amplification

Determination to resist
RangerPassive

Determination to resist

Increases own flesh system resistance and impact system resistance

Binding Eye
RangerPassive

Binding Eye

Whenever an attack hits a [Slow] or [Restrained] target, it will cause damage with a certain probability.

Close range shooting
RangerPassive

Close range shooting

Whenever an attack hits, there is a certain chance of causing extra damage. Whenever an attack hits a close target, there is a certain chance of causing it to be knocked back. Cooldown: 1 second

Resurrection Contract
RangerPassive

Resurrection Contract

Abnormal status resistance increases. When attacked by shock, freezing, or fear effects, the abnormal status resistance increases. The abnormal status resistance increase effect decreases by 10% every 1 second. When the HP falls below a certain value, the HP is restored immediately.

Hunter's Soul
RangerPassive

Hunter's Soul

When a critical hit occurs, there is a certain chance of causing damage.

Griffin Arrow
RangerStigma

Griffin Arrow

Centered on the target, it causes damage to the target, and has a certain chance of granting the [Stun] status. If the target is an NPC, there is a 100% chance of [Stun] hitting the stun scale for damage.

Baijer power
RangerStigma

Baijer power

Increase own attack power

Bow of Blessing
RangerStigma

Bow of Blessing

Increase your hits and critical hits for a certain period of time

Surprise kick
RangerStigma

Surprise kick

Move to the back of the target, cause damage, and knock it back. Move to the back.

Binding trap
RangerStigma

Binding trap

Set up a range-type trap around yourself. The trap will be activated within a certain period of time. When the enemy approaches, it will cause damage to the enemy and put him in the [air restraint] state.

Sleep arrow
RangerStigma

Sleep arrow

Causes damage to the target, and inflicts insomnia stun scale damage for a certain period of time

Stealth
RangerStigma

Stealth

It becomes invisible for a certain period of time and cannot be used in combat. If you enter combat after becoming invisible, the effect will be cancelled.

Seal arrow
RangerStigma

Seal arrow

Causes damage to the target, and has a certain chance of causing it to fall into [Seal] state. If the target is an NPC, there is a 100% chance of [Seal] hitting the stun scale damage.

Breath of nature
RangerStigma

Breath of nature

For a certain period of time, your PVE and PVP damage resistance and critical hit resistance will increase, and you will gain the [Nature] effect. Nature: There is a certain chance to restore part of your HP based on the amount of damage you received, and it will not be affected by the cooldown increase effect.

Griffin Arrow
RangerStigma

Griffin Arrow

Focusing on the target, it causes damage to the enemy and has a certain chance of causing it to fall into the [Red Flame] state. Red Flame: Gives the target continuous fire attribute damage every once in a while. When the target moves, the amount of continuous damage increases by the stun scale damage.

Explosive Arrow
RangerStigma

Explosive Arrow

Centered on the target, causing damage to the enemy. If the target is slow or restrained, the damage will be increased.

Assault
RangerStigma

Assault

Centered on the target, it will cause damage and mental damage to the target, and have a certain probability of causing it to fall into the state of [Stun]. If the target is an NPC, there will be a 100% chance of being hit by [Stun]. Depending on the number of people hit, the defense will increase.

Support shooting
RangerStigma

Support shooting

Within a certain period of time, summon a sphere that can support shooting by your side. The sphere can cause damage according to a certain probability and absorb life force. Shooting cooldown: 0.5 seconds.

Spark arrow burst fire
SorcererActive

Spark arrow burst fire

Cause damage to the enemy and restore MP

Frozen Chain Air Conditioning Fluctuation
SorcererActive

Frozen Chain Air Conditioning Fluctuation

Centered on the target, it causes water damage to the enemy, and has a certain chance to inflict slow status and stun scale damage.

Spark fork
SorcererActive

Spark fork

Causes fire damage to the target, stun scale damage

Freezing wind
SorcererActive

Freezing wind

Summons the icy wind at the target's location. The icy wind will center on the target, causing water damage to the enemy, and has a certain chance of causing it to fall into the [Restraint] state. If the target is an NPC, there is a 100% chance of [Restraint] hitting the stun scale damage.

Spark explosion
SorcererActive

Spark explosion

Causes fire attribute damage to the [Fire Mark] target and restores mental stun scale damage

Flame strafing
SorcererActive

Flame strafing

Causes fire damage to targets in [Stun] state

Freeze
SorcererActive

Freeze

Centered on the target, it causes water damage to the enemy, and has a certain chance of causing it to fall into [Freeze] state. If the target is an NPC, there is a 100% chance of [Freeze] hitting the stun scale damage.

Winter Binding - Winter Phantom
SorcererActive

Winter Binding - Winter Phantom

Centered on the target, it causes water damage to the enemy and puts it into a [slow] state.

Ice explosion
SorcererActive

Ice explosion

Centered on the frozen target, it causes water damage to the enemy. When attacking an immobile and immune target, there is a certain chance of activating the stun scale damage.

Focus on praying
SorcererActive

Focus on praying

Increase your own attack power and hit points

Hellfire
SorcererActive

Hellfire

Causes fire damage to enemies, stun scale damage

Shock relief
SorcererActive

Shock relief

Release one's [Knockdown], [Knockdown], [Aerial Restraint], [Grab], [Freeze], [Fear] status, and become [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect

Fire logo
SorcererPassive

Fire logo

Whenever a fire attribute attack hits, the target will fall into the [Fire Sign] state. When receiving fire attribute damage while in the [Fire Sign] state, additional damage will be obtained [Fire Sign]: attack power is reduced.

Earth robe
SorcererPassive

Earth robe

The maximum mental power and mental power recovery are increased, and when the mental power is above 50%, the critical hit is increased.

Summon air conditioning
SorcererPassive

Summon air conditioning

Whenever an attack hits a [Slow] target, it has a certain chance of causing damage.

Robe of Sparks
SorcererPassive

Robe of Sparks

Increases own hit, damage amplification and strong attack

Absorption of essence
SorcererPassive

Absorption of essence

Physical and mental system hits are increased, and every time an attack hits, mental power is restored.

Resist favor
SorcererPassive

Resist favor

The resistance of your own mental system and impact system is increased.

Air conditioning robe
SorcererPassive

Air conditioning robe

Increase your own defense and critical hit resistance. Whenever an enemy attacks you, it will fall into a [slow] state with reduced movement speed.

Strengthen favor
SorcererPassive

Strengthen favor

When your own mental power is higher than a certain value, the damage amplification increases. When the attack hits, there is a certain probability of causing damage.

Resurrection Contract
SorcererPassive

Resurrection Contract

When attacked by breathlessness, knockdown, air restraint, freezing, or fear effects, the resistance to abnormal status will be increased by 10% within 5 seconds (can be superimposed up to 10 times). When the HP is reduced below a certain value, the HP will be restored immediately.

Vitality evaporates
SorcererPassive

Vitality evaporates

When hitting, if the target's health is higher than a certain value, damage will be caused.

Holy explosion
SorcererStigma

Holy explosion

Causes fire damage to the target, stun scale damage

Steel barrier
SorcererStigma

Steel barrier

A barrier is created to block damage for a certain period of time. During this period, when the damage resistance increasing effect is removed, 300 mobility will be restored.

Elemental Strengthening
SorcererStigma

Elemental Strengthening

Increases own fire and water attribute attack power

Curse: Tree
SorcererStigma

Curse: Tree

The target mutates into a tree, and its fire resistance is reduced. When you move backward and receive damage from the stun scale, the effect disappears.

Ice and Snow Armor
SorcererStigma

Ice and Snow Armor

Your own damage resistance increases for a certain period of time, and there is a certain chance of causing the enemy who attacks you to fall into a [frozen] state. When your mental power is higher than 50% for a certain period of time, you will obtain the [Magic Replacement] effect [Magic Replacement]: 50% of the damage you receive is shared by your HP, and 10% is shared by your mental power.

Soul frozen
SorcererStigma

Soul frozen

Causes water attribute damage to the target, and has a certain chance to put it into the [Seal] state. If the target is an NPC, there is a 100% chance of [Seal] hitting the stun scale damage.

Air conditioning storm
SorcererStigma

Air conditioning storm

Focusing on the target, it causes water damage to the enemy and puts it into a [Slowness] state. Summons an air-conditioning storm [Frostbite] where the target is that continues to put it into a [Frostbite] state: Causes continuous water damage at regular intervals. If the target is in a moving state, the continuous damage will be increased by the stun scale damage.

Barrier of Fire
SorcererStigma

Barrier of Fire

Summons a fire barrier where the target is, causing damage to enemies within the range, and causing them to fall into the [Remnant Fire] state [Remnant Fire]: Causes continuous fire attribute damage at regular intervals. If the target is in a moving state, the amount of continuous damage will increase.

Rummel space
SorcererStigma

Rummel space

Focusing on yourself, it causes damage to the enemy and has a certain probability of putting it into [Aerial Bound] state. If the target is an NPC, there is a 100% chance of being hit by [Aerial Bound].

Delayed explosion
SorcererStigma

Delayed explosion

After a certain period of time, the fire attribute damage is caused to the target. During the delay time, the amount of damage the target receives from the giver increases.

Glacier Strike
SorcererStigma

Glacier Strike

Centered on the target, it causes water damage and stun scale damage to the enemy.

Bombing raid
SorcererStigma

Bombing raid

Centered on the target, it will cause damage and mental damage to the enemy, and have a certain chance of causing it to fall into [Freeze] state. If the target is an NPC, there will be a 100% chance of [Freeze] hit. Depending on the number of people hit, the defense will increase.

Hibernation
SorcererStigma

Hibernation

If you enter hibernation for a certain period of time, you will not be harmed in the hibernation state, and you will not be given abnormal status. When you use [Hibernation Release] during hibernation, hibernation will be released immediately, a certain amount of maximum HP will be restored, and you will move to the rear. Unable to defend against some powerful attacks

Cold air shock, vacuum explosion, earth shaking
SpiritmasterActive

Cold air shock, vacuum explosion, earth shaking

Causes water attribute damage to the target and restores MP (continuous skill) Vacuum explosion: causes wind attribute damage to the target and restores MP (continuous skill) Earthquake: causes earth attribute damage to the target and restores MP

Flames burn
SpiritmasterActive

Flames burn

Centered on the target, it causes fire damage and stun scale damage to the enemy.

Summon: Fire Spirit
SpiritmasterActive

Summon: Fire Spirit

Summon the Fire Spirit. The Fire Spirit will rush towards the target and use skills to cause fire damage to the enemy. After using the skill, continue fighting with normal attacks, and cancel the summons when the summon icon is selected. Whenever the skill level increases, the Fire Spirit's attack power and defense will increase the stun scale damage.

Summon: Water Spirit
SpiritmasterActive

Summon: Water Spirit

Summon the Water Spirit. The Water Spirit will use a skill to cause water damage to the target. After using the skill, it will continue fighting with normal attacks. Whenever an attack hits, the spiritual power of the Spirit Star will be restored. When the summon icon is selected, the summon will be deactivated. Whenever the skill level increases, the Fire Spirit's attack power and defense will increase the stun scale damage.

Combined Strike: Curse
SpiritmasterActive

Combined Strike: Curse

Centered on the target, it causes damage to the enemy and puts it into a cursed state where it receives continuous damage every certain time [Curse]: Continuous damage is received for a certain period of time, and the damage caused to the elf star is reduced. Perform a joint attack with the elf. Fire: wide area damage. Water: single damage. Land: single damage and abnormal status resistance reduction. Wind: wide area damage and continuous damage. Ancient: wide area damage. Stun scale damage.

Continuous strafing
SpiritmasterActive

Continuous strafing

Causes damage to targets in the [stunned] state

Summon: Earth Spirit
SpiritmasterActive

Summon: Earth Spirit

Summon the Earth Elf. The Earth Elf will use skills to cause earth attribute damage to the target and increase the enmity. If the target is a PC, there is a certain chance that it will fall into the [Provocation] state. After using the skill, continue fighting with normal attacks, and each time the attack hits, the enmity will increase. When the skill is used again, the summon will be cancelled. Whenever the skill level increases, the Earth Elf's attack and defense power will increase by stun scale damage.

Space dominance
SpiritmasterActive

Space dominance

After using the summoning elf skill, the skill that can be temporarily activated is centered on the target, causing damage to the enemy and putting it into a [slow] state with reduced movement speed. Restore mental power and stun scale damage.

Summon: Wind Spirit
SpiritmasterActive

Summon: Wind Spirit

Summon the Wind Elf. The Wind Elf will use skills, centered on the target, to cause wind damage to the enemy and restore the HP of the Elf Star. After using the skill, continue fighting with normal attacks, and every time the attack hits, there is a certain chance to use the skill and restore the HP of the Elf Star. When the summon icon is selected, the summon will be released. Whenever the skill level increases, the attack and defense power of the Wind Elf will increase the stun scale damage.

Soul cry
SpiritmasterActive

Soul cry

Causes damage to the target, and has a certain chance of causing it to fall into [Fear] state. If the target is an NPC, there is a 100% chance of [Fear] hitting the stun scale damage.

Fusion of elements
SpiritmasterActive

Fusion of elements

Whenever an elf is summoned, the elf star will gain 4 elemental elements. When superimposed, it will become a 4-element state. The [Elemental Fusion] skill can be used. [Elemental Fusion] can only be used in the state where the 4-element effect is obtained, and it will cause damage to the target when used. After using [Elemental Fusion], the 4-element element will be deleted immediately. After becoming a 4-element state, you cannot receive additional damage from the elemental stun scale.

Shock relief
SpiritmasterActive

Shock relief

Release one's [Knockdown], [Knockdown], [Aerial Restraint], [Grab], [Freeze], [Fear] status, and become [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect

Elf strike
SpiritmasterPassive

Elf strike

Damage increase and perfect increase for yourself and the elves

Elf protection
SpiritmasterPassive

Elf protection

Increase the defense of yourself and the elves

The elves are coming
SpiritmasterPassive

The elves are coming

After summoning the elf, whenever the elf star's attack hits, there is a certain chance of causing additional damage.

Erosion
SpiritmasterPassive

Erosion

Your own critical hits increase, and when hit by a critical hit, there is a certain chance of causing continuous damage.

Resurrection
SpiritmasterPassive

Resurrection

When attacking, there is a certain chance to reduce the cooldown time of the elf summoning skill. When the summoned elf's HP is lower than a certain value, the maximum HP will be restored.

Concentrate
SpiritmasterPassive

Concentrate

Increases your mental hit and power attacks

Continuous countercurrent
SpiritmasterPassive

Continuous countercurrent

Whenever an attack hits a target that receives continuous damage, it has a certain chance to cause additional damage.

Elf communication
SpiritmasterPassive

Elf communication

Increase the hit. Whenever the attack hits, there is a certain chance to restore the HP of yourself and the spirit.

Resurrection Contract
SpiritmasterPassive

Resurrection Contract

Increased resistance to abnormal conditions. When attacked by breathlessness, knockdown, air restraint, freezing, or fear effects, resistance to abnormal conditions will be increased by 10% within 5 seconds (can be stacked up to 10 times). When HP is below 10%, HP will be restored immediately.

Collection of elements
SpiritmasterPassive

Collection of elements

Each time an elf skill attack hits, the critical damage increase of the elf and elf star will increase for a certain period of time (stacked up to 5 times).

Combined Strike: Destruction Offensive
SpiritmasterStigma

Combined Strike: Destruction Offensive

Deals damage to the target. Combines with the spirit. Fire: wide area damage. Water: single damage. Land: single damage. Wind: wide area damage. Ancient: wide area damage. Stun scale damage.

Strengthen: Elf Protection
SpiritmasterStigma

Strengthen: Elf Protection

Increase the damage and damage resistance of yourself and the summoned elves, and continue to restore HP at regular intervals.

Blessing of Fire
SpiritmasterStigma

Blessing of Fire

Each time you attack within a certain period of time, there is a certain chance of causing additional damage to the target.

Summon: Ancient Elves
SpiritmasterStigma

Summon: Ancient Elves

Summon the ancient elves. Each time the ancient elves use skills, they will gain four-element effects. The ancient elves will stare at the target and use skills that cause damage to the enemy. After using the skills, continue fighting with normal attacks, and use the skills again after 7 normal attacks. Click the summon icon to cancel the summons. Whenever the skill level increases, the ancient elves' attack power, defense power, hit, and critical hits will increase the stun scale damage.

Combined Strike: Corrosion
SpiritmasterStigma

Combined Strike: Corrosion

Centered on the target, it causes damage to the enemy and falls into the [Corrosion] state [Corrosion]: The damage caused by the elf increases, and the continuous damage is performed at a certain time. Fire: Wide area damage and [Knockdown] Water: Single damage and [Slow] Earth: Single damage and [Seal] Wind: Wide area damage and [Knockdown] Ancient: Wide area damage and [Knockdown] Stun scale damage

Kathy Nel Power
SpiritmasterStigma

Kathy Nel Power

Increase your own abnormal status hits and resistance for a certain period of time

Attract
SpiritmasterStigma

Attract

Causes damage to the target. Absorb a certain amount of life force and restore MP

Cry of fear
SpiritmasterStigma

Cry of fear

Focusing on yourself, it causes damage to the enemy and has a certain chance of putting it in the [Fear] state. The enemy's damage resistance is reduced and it falls into the [Slowness] state.

Curse Cloud
SpiritmasterStigma

Curse Cloud

Centered on the target, it causes damage to the enemy. The enemy's maximum mobility is reduced, and it receives continuous damage at regular intervals. If the target is a PC, its maximum HP is reduced by the stun scale damage.

Magic snatch
SpiritmasterStigma

Magic snatch

Centered on the target, it causes damage to the enemy and removes the strengthening magic. It causes additional damage according to the number of strengthening magic removed. Stun scale damage.

Magic block
SpiritmasterStigma

Magic block

Causes damage to the target, and has a certain chance of causing it to fall into the [Seal] state. Stun scale damage

Attack fear
SpiritmasterStigma

Attack fear

Centered on the target, it causes damage and mental damage to the enemy, and has a certain chance of putting it into [Fear] state. When hit, the attack power is increased. If the target is an NPC, there is a 100% chance of [Fear] hit. Depending on the number of people hit, the defense power is increased.

Command: Stand
SpiritmasterStigma

Command: Stand

The Elf's damage resistance increases for a certain period of time, and when the Elf Star is attacked, the Elf will share part of the damage. Command: The avatar will be applied to the Elf with higher HP among the summoned Elf. If the HP is the same, it will be applied to the target that is closer, and the damage can only be shared if the Elf is within 25m.

Earth's Retribution Thunderbolt Discharge
ClericActive

Earth's Retribution Thunderbolt Discharge

Causes earth attribute damage to the target and restores MP (continuous skills) Thunder: causes wind attribute damage to the target and restores MP (continuous skills) Discharge: has a certain chance to activate, causes wind attribute damage to the target and restores MP

Judgment of Electricity and Heavenly Punishment
ClericActive

Judgment of Electricity and Heavenly Punishment

Centered on the target, causing wind damage and stun scale damage to the enemy.

Seal of Weakness
ClericActive

Seal of Weakness

Centered on the target, it causes wind damage to the enemy. The enemy's PVE/PVP damage increase is reduced for a certain period of time, and the enemy receives continuous damage and stun scale damage every certain period of time.

Holy breath
ClericActive

Holy breath

Summons a holy aura near oneself. The aura cannot move and causes earth damage to the target specified by the caster at regular intervals.

Chain of pain
ClericActive

Chain of pain

Centered on the target, it causes earth damage to the enemy. The enemy's PVE/PVP damage resistance is reduced for a certain period of time, and the enemy receives continuous damage and stun scale damage at regular intervals.

Thunderstrike
ClericActive

Thunderstrike

Causes damage to targets in the [stunned] state

Light of rebirth
ClericActive

Light of rebirth

Restore the HP of yourself and surrounding team members at certain intervals.

Convict
ClericActive

Convict

Centered on the target with the pain chain effect, it will cause ground attribute damage and stun scale damage to the enemy.

Healing light
ClericActive

Healing light

Restores the target with the lowest HP among the surrounding team members and your own HP. Can be used during the period of applying the Light of Rebirth effect.

Healing radiance
ClericActive

Healing radiance

Restore the HP of yourself and surrounding team members, and remove the weakening magic.

Thunderbolt
ClericActive

Thunderbolt

Centered on the target, causing wind damage and stun scale damage to the enemy.

Shock relief
ClericActive

Shock relief

Release one's own [Knockdown], [Knockdown], [Aerial Restraint], [Grab], [Freeze], [Fear] status, and become [Strong] state [Strong]: Immune to abnormal status and will not be affected by the cooldown reduction effect.

Warmth and protection
ClericPassive

Warmth and protection

Increase your maximum HP and mental power

God's protection
ClericPassive

God's protection

Your own block increases, and when the block is successful, your HP is restored.

Lord God's Favor
ClericPassive

Lord God's Favor

Increase your own critical hits and strong hits, and cause extra damage when hitting the target.

Enhanced healing power
ClericPassive

Enhanced healing power

Your own healing amplification increases, and an additional increase is proportional to your attack power.

Immortal Tabernacle
ClericPassive

Immortal Tabernacle

Increases own defense and critical resistance

Resume blocking
ClericPassive

Resume blocking

Whenever an attack hits, there is a certain chance that the target's healing amount will be reduced.

Focus on prayer
ClericPassive

Focus on prayer

When your own HP is lower than a certain value, a barrier will be formed and the healing rate will increase.

Grace of the Earth
ClericPassive

Grace of the Earth

Increase your own critical damage amplification and hit points

Will to live
ClericPassive

Will to live

Abnormal status resistance increases. When attacked by shock, freezing, and fear effects, damage resistance and abnormal status resistance increase. When attacked by breathlessness, knockdown, air restraint, ice, and fear effects, abnormal status resistance increases by 10% for 5 seconds (can be stacked up to 10 times).

Brilliant Blessing
ClericPassive

Brilliant Blessing

Whenever an attack hits, there is a certain chance to restore the HP of yourself and surrounding team members.

Power explosion
ClericStigma

Power explosion

Causes ground attribute damage to the target, stun scale damage

Exoneration
ClericStigma

Exoneration

Remove the weakening spells (up to 2) on yourself and surrounding team members, and restore HP.

Life power
ClericStigma

Life power

Within a certain period of time, when the life power is given to oneself and the life power is maintained, the surrounding team members will continue to recover their HP.

Amplification prayer
ClericStigma

Amplification prayer

Attack power increases for a certain period of time

Summon resurrection
ClericStigma

Summon resurrection

Center yourself and resurrect dead team members near you

Earthly punishment
ClericStigma

Earthly punishment

Causes ground attribute damage to the target, and causes damage and stun scale damage at regular intervals.

Rescue
ClericStigma

Rescue

All damage is invalid for a certain period of time, and it is not affected by abnormal status and cannot defend against some powerful attacks.

Bondage
ClericStigma

Bondage

Centered on the target, it causes earth damage to the enemy, and has a certain chance of putting it into [Restraint] state. If the target is an NPC, there is a 100% chance of [Restraint] hitting the stun scale damage.

Light of protection
ClericStigma

Light of protection

Increases the PVE/PVP damage and damage resistance of yourself and surrounding team members within a certain period of time. *Cannot be used at the same time as the Invincible Mantra, only the effect with a higher skill level will be applied. When the skill levels are the same, only the Invincible Mantra will be applied.

Eustiel Power
ClericStigma

Eustiel Power

Increase the PVE/PVP damage resistance of yourself and surrounding team members

Words of Destruction
ClericStigma

Words of Destruction

Centered on the target, it causes earth damage to the enemy. The target receives continuous damage at regular intervals and the amount of healing received is reduced.

Assault Brand
ClericStigma

Assault Brand

Focusing on the target, it causes damage and mental damage to the enemy, and has a certain chance of putting it into [Restraint] state. If the target is an NPC, there is a 100% chance of [Restraint] hit. Depending on the number of people hit, the defense will increase.

Noble atmosphere
ClericStigma

Noble atmosphere

Within a certain period of time, the aura of nobleness summoned around oneself will act together with the caster and attack the target.

Breaking, resonance, thunder, shattering
ChanterActive

Breaking, resonance, thunder, shattering

Cause damage to the enemy and restore MP

100 cracks crack cracks
ChanterActive

100 cracks crack cracks

Deals damage to enemies Stun scale damage

Break through
ChanterActive

Break through

Rush towards the target, causing damage to the enemy and restoring mental stun scale damage.

Blow to pieces
ChanterActive

Blow to pieces

Causes damage to the target, and has a certain chance of causing it to fall into the state of [Stun]. If the target is an NPC, there is a 100% chance of [Stun] hitting the stun scale for damage.

Darkness shattered
ChanterActive

Darkness shattered

Causes damage to targets in [Knockdown], [Knockdown], [Aerial Bound] status. When attacking an incapacitated and immune target, there is a certain chance of activating the stun scale damage amount.

Whispering wind
ChanterActive

Whispering wind

Causes damage to targets in the [stunned] state

Breaking Blow
ChanterActive

Breaking Blow

When [Block] is successful, it will cause damage to the enemy centered on the target, and have a certain chance of causing it to fall into [Seal] state. If the target is an NPC, there will be a 100% chance of [Seal] hitting the stun scale damage.

Healing spell
ChanterActive

Healing spell

Immediately restore the HP of yourself and surrounding team members, and remove 1 weakening magic to continue to restore every certain period of time.

Shocked to pieces
ChanterActive

Shocked to pieces

After using [Emergency Evasion], move towards the target and cause damage, with a certain probability of causing it to fall into the state of [Stun]. If the target is an NPC, there is a 100% chance of [Stun] hitting the stun scale and causing damage.

Wave shock
ChanterActive

Wave shock

Causes damage to the target in the [Qiu] state and puts it into the [Knocked Down] state

Spin shot
ChanterActive

Spin shot

Centered in front of you, causing damage to the enemy. When hit, increase your critical hit damage amplification and healing amplification for a certain period of time, which can be superimposed up to 2 times of stun scale damage.

Shock relief
ChanterActive

Shock relief

Release one's [Knockdown], [Knockdown], [Aerial Restraint], [Grab], [Freeze], [Fear] status, and become [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect

Life blessings
ChanterPassive

Life blessings

Increase your maximum HP and healing rate

Cross defense
ChanterPassive

Cross defense

Your own block increases, and when the block is successful, your HP is restored.

Protective array
ChanterPassive

Protective array

Whenever an attack hits, and the protective array is superimposed 10 times, the protective array is removed, and a sacred barrier is given to yourself and your team members. In the state where the sacred barrier is granted, when the protective array is superimposed 10 times, the sacred barrier is updated. The cooldown of the protective array is: 0.5 seconds.

Preach a spell
ChanterPassive

Preach a spell

Own critical hit and perfect increase

Attack preparation
ChanterPassive

Attack preparation

Increase your own damage, defense and hit points

Impact hit
ChanterPassive

Impact hit

Increases your impact hits and strong attacks

Anger spell
ChanterPassive

Anger spell

When the target is in shock or stunned state, it will cause additional damage.

Promise of the earth
ChanterPassive

Promise of the earth

Each attack hit will reduce the target's PVE/PVP damage resistance for a certain period of time. If it is applied at the same time as the effect of Healing Star [Pain Chain], the PVE and PVP damage resistance reduction effect of [Earth Promise] will not be applied. Cooldown: 10 seconds

Will to live
ChanterPassive

Will to live

Abnormal status resistance increases. When attacked by shock, freezing, and fear effects, damage resistance and abnormal status resistance increase. When attacked by breathlessness, knockdown, air restraint, ice, and fear effects, abnormal status resistance increases by 10% for 5 seconds (can be stacked up to 10 times).

The Promise of the Wind
ChanterPassive

The Promise of the Wind

Increases one's own critical hit damage. When a critical hit hits, there is a certain probability of causing additional damage to the target.

Destroy disaster
ChanterStigma

Destroy disaster

Causes damage to the enemy, and has a certain chance of causing it to fall into the [Knocked Down] state. If the target is an NPC, there is a 100% chance of [Killing] to hit the stun scale damage.

Invincible mantra
ChanterStigma

Invincible mantra

The PVE/PVP damage and PVE/PVP damage resistance increase of yourself and surrounding team members* cannot be used at the same time as the light of protection. Only the effect with a higher skill level will be applied. When the levels are the same, only the mantra of invincibility will be applied.

Concentrated defense
ChanterStigma

Concentrated defense

The damage reduction of blocking forward attacks is temporarily increased, and it is guaranteed that the weapon can be used to block up to 2 consecutive times. When blocking is successful, MP and mobility will be restored.

Mantra of walking quickly
ChanterStigma

Mantra of walking quickly

Increases the movement speed of yourself and surrounding team members, and has a certain chance to restore HP every time an attack hits.

Crushing blow
ChanterStigma

Crushing blow

Quickly rush towards the target, causing damage, and reducing the target's defense for a certain period. When the target is in the impact system, the damage will be increased by the stun scale damage.

Malcutan is angry
ChanterStigma

Malcutan is angry

Centered on the target, causing damage to the enemy. When hit, dark crush will be activated on the target for a certain period of time.

Block power
ChanterStigma

Block power

Whenever you and surrounding team members are attacked, create a barrier that can block damage.

Seal of Binding
ChanterStigma

Seal of Binding

Centered on the target, it causes damage to the enemy and has a certain chance of causing it to fall into the [Seal] state. If the target is an NPC, there is a 100% chance of being hit by [Seal] and [Restraint].

Healing hands
ChanterStigma

Healing hands

Restore the HP of yourself and surrounding team members

Power of the Wind
ChanterStigma

Power of the Wind

It increases the combat speed of yourself and surrounding team members for a certain period of time, and reduces the skill cooldown. When applying the [Wind Power] effect, it cannot be applied at the same time as the [Earth Blessing] effect of the Healing Star for 1 minute.

Guardian blessing
ChanterStigma

Guardian blessing

Increase your maximum HP and natural HP, and immediately restore your HP. The effect will not be removed when you die.

Assault
ChanterStigma

Assault

Centered on the target, it will cause damage and mental damage to the target, and have a certain probability of causing it to fall into the state of [Stun]. If the target is an NPC, there will be a 100% chance of being hit by [Stun]. Depending on the number of people hit, the defense will increase.

Enchantment spell
ChanterStigma

Enchantment spell

Within a certain period of time, the HP of yourself and surrounding team members will not be lower than a certain value. You will not be able to defend against some powerful attacks. When you have the invincible and non-repeatable effect, the effects of perseverance, rescue, and enchantment spells will not be applied for 30 seconds.

Combo - Heavy Attack - Heavy Pound
BrawlerActive

Combo - Heavy Attack - Heavy Pound

Causes damage to the target and restores anger [Rage state]: the anger recovery effect will not be applied

Flying Kick - Lifting Fist - Punch Fist
BrawlerActive

Flying Kick - Lifting Fist - Punch Fist

Cause damage to the target [Rampage State]: When hit, reduce the cooldown of [Serial Punch] and stun scale damage

Rampage
BrawlerActive

Rampage

Enter [Rage State]. When anger is consumed every second and the anger returns to zero, the berserk state ends [Rampage State]: combat speed, PVE & PVP damage increase increase, all skills apply the berserk state

Blast
BrawlerActive

Blast

Rush toward the enemy and cause damage [Rampage State]: Rush toward the target, and move between targets to cause damage. Within a certain period of time, activate [Phantom Foot] [Phantom Foot] on the target: Cause damage to the target, and pull the target damaged by [Wind Strike] towards the self for stun meter damage.

Chain punch
BrawlerActive

Chain punch

Activates when a critical hit hits, and causes damage to the target [Rampage State]: Removes the critical hit condition, and causes damage to the target, stun scale damage

Typhoon combo
BrawlerActive

Typhoon combo

Causes damage to stunned targets

Blast
BrawlerActive

Blast

When the block is successful, it will cause damage to the target and put the target into a state of breathlessness with a certain probability. If the target is an NPC, there is a 100% chance of putting the target into a state of breathlessness. Stun scale damage

Ground attack
BrawlerActive

Ground attack

Causes damage to the enemy centered on the target, and causes the target to fall into a breathless state with a certain probability. If the target is an NPC, there is a 100% chance to cause it to fall into a sealed state. Stun scale damage

Iron mountain support
BrawlerActive

Iron mountain support

When using [Emergency Avoidance] or flying, rush towards the enemy and cause damage, and make the target fall into a state of breathlessness with a certain probability. If the target is an NPC, there is a 100% chance of putting it into a state of breathlessness. Stun scale damage

Explosive punch
BrawlerActive

Explosive punch

Causes damage to the target and restores the anger 3-stage charge skill [Rampage State]: The anger recovery effect will not be applied. Stun scale damage

Ascension Strike
BrawlerActive

Ascension Strike

Rush towards the enemy and cause damage. Immediately cast skills [Rampage State]: The anger recovery effect will not be applied. Stun scale damage will be applied.

Impact Release - Continuous Kicks
BrawlerActive

Impact Release - Continuous Kicks

Release one's [Knockdown], [Knockdown], [Aerial Restraint], [Grab], [Freeze], [Fear] status, and become [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect

Spiritual transformation
BrawlerPassive

Spiritual transformation

Part of the maximum mental power is converted into maximum HP, and part of the natural recovery of mental power is converted into natural recovery of HP.

Maintain the front
BrawlerPassive

Maintain the front

Increases self-blocking and restores HP when blocking successfully

Positive breakthrough
BrawlerPassive

Positive breakthrough

Increases own hit and critical hits, and has a certain probability of causing additional damage when attacking in front. Cooldown time: 1 second.

Power
BrawlerPassive

Power

Front damage increase, PVE damage increase, PVP damage increase increase

Rampant increase
BrawlerPassive

Rampant increase

The attack power and defense power in [Normal State] and the attack power and defense power in [Rage Amplification] are increased.

Impact hit
BrawlerPassive

Impact hit

Increased self-impact hits and strong attacks

Impact hit
BrawlerPassive

Impact hit

Target falls into shock system

Great anger
BrawlerPassive

Great anger

The maximum anger of the self increases, and the anger value consumed per second in [Rampage State] will gradually decrease. When the enemy is destroyed, a certain amount of anger is restored. Anger recovery cooldown: 0.5 seconds

Resurrection Contract
BrawlerPassive

Resurrection Contract

When attacked by breathlessness, knockdown, air restraint, freezing, or fear effects, the resistance to abnormal status will be increased by 10% within 5 seconds (can be superimposed up to 10 times). When the HP is reduced below a certain value, the HP will be restored immediately.

Lightweight
BrawlerPassive

Lightweight

When dealing damage to a target with health above 50%, each hit will cause additional damage. Cooldown: 1 second.

Empty slash
BrawlerStigma

Empty slash

Rush towards the target, causing damage, and causing the target to fall into a state of breathlessness with a certain probability. If the target is an NPC, there is a 100% chance of causing it to fall into a state of breathlessness. Stun scale damage

Focus on blocking
BrawlerStigma

Focus on blocking

The reduction of own blocking damage is temporarily increased, and the weapon is guaranteed to be in blocking state. When the block is successfully blocked, anger and mobility are restored.

Shunpo - Tornado Kick
BrawlerStigma

Shunpo - Tornado Kick

Move to the opposite direction of the target and cause damage. Stun scale damage [Tornado Kick]: Cause damage to the target and push the target away.

Shock your feet
BrawlerStigma

Shock your feet

Approach the target and cause damage. There is a certain chance to reduce the target's movement speed and combat speed. Stun scale damage.

Broken
BrawlerStigma

Broken

Within a certain period, whenever the attack hits 8 times, it will cause damage to the enemy centered on itself.

Irritate
BrawlerStigma

Irritate

Restores own anger, and increases PVE damage increase and PVP damage increase for a certain period of time

Clone
BrawlerStigma

Clone

Within a certain period, whenever an attack hits, there is a certain chance to summon a clone and cause damage to the target.

All out
BrawlerStigma

All out

When used to cause damage to the target, all anger will be consumed, and whenever the consumption of maximum anger increases, the PVE and PVP damage will increase the stun scale damage.

Blood flow obstruction
BrawlerStigma

Blood flow obstruction

Causes damage to the target, and reduces the amount of healing received within a certain period. Absorbs a certain amount of HP stun scale damage.

Unstoppable
BrawlerStigma

Unstoppable

Within a certain period, your own health will not be lower than the specified value. You will not be able to defend against some powerful attacks, and will not be affected by the cooldown increase effect. When holding the invincible and non-repeatable effect, no rescue, enchantment spells, or unstoppable effects will be applied for 30 seconds.

Release of fist energy
BrawlerStigma

Release of fist energy

Deals damage to target Stun scale damage

Strike
BrawlerStigma

Strike

Focusing on the target, it causes damage to the enemy and has a certain chance of putting it into a state of inactivity. If the target is an NPC, there is a 100% chance of causing it to become in an out of breath state. The defense will increase based on the number of people hit.

Summoning Realm - Retrograde
BrawlerStigma

Summoning Realm - Retrograde

Use [Retrograde] within 8 seconds of summoning the field at your own location, or use [Retrograde] within 8 seconds after 8 seconds, or it will return to the field after 8 seconds, with the field as the center, causing damage to the enemy, and there is a certain chance of putting it into a state of inactivity.