Universal
Chanter
A hybrid support class that improves the party through buffs, utility, and active close-range participation.
Overview
Chanter occupies the space between a dedicated healer and a melee combatant. It is valuable when a group needs more than raw damage: buffs, sustained utility, emergency support, and a player who can stay active while reading the whole party. The class is a good match for people who want their decisions to improve everyone’s performance without being locked into a pure healing interface. Its effectiveness rises with encounter knowledge because the best Chanter players maintain their support rhythm while still contributing at the correct moment.
Class profile
Strengths
- Improves the whole party rather than one damage profile
- Can stay active in melee while providing support
- Flexible when a group composition is missing one utility layer
Tradeoffs
- Does not replace a dedicated healer in every encounter
- Requires awareness of party cooldowns and positioning
- Its value is harder to measure than personal damage
Recommended for
- Players who enjoy enabling teammates
- Players who want support without being a pure healer
- Players who like flexible group roles
How to play
- Maintain important buffs before the damage window begins.
- Stay close enough to support the group without standing in avoidable hazards.
- Use utility proactively when it prevents a larger recovery problem.
35 Skills
Parsed from the confirmed NCSOFT Taiwan Guidebook source. The English labels and descriptions shown here are editorial translations of the official Traditional Chinese skill data; official English localization is not confirmed.
Active Skills (12)
Breaking, resonance, thunder, shattering
Cause damage to the enemy and restore MP
No target/movable100 cracks crack cracks
Deals damage to enemies Stun scale damage
No target/movableBreak through
Rush towards the target, causing damage to the enemy and restoring mental stun scale damage.
Blow to pieces
Causes damage to the target, and has a certain chance of causing it to fall into the state of [Stun]. If the target is an NPC, there is a 100% chance of [Stun] hitting the stun scale for damage.
Darkness shattered
Causes damage to targets in [Knockdown], [Knockdown], [Aerial Bound] status. When attacking an incapacitated and immune target, there is a certain chance of activating the stun scale damage amount.
Whispering wind
Causes damage to targets in the [stunned] state
Breaking Blow
When [Block] is successful, it will cause damage to the enemy centered on the target, and have a certain chance of causing it to fall into [Seal] state. If the target is an NPC, there will be a 100% chance of [Seal] hitting the stun scale damage.
No goalHealing spell
Immediately restore the HP of yourself and surrounding team members, and remove 1 weakening magic to continue to restore every certain period of time.
No goalShocked to pieces
After using [Emergency Evasion], move towards the target and cause damage, with a certain probability of causing it to fall into the state of [Stun]. If the target is an NPC, there is a 100% chance of [Stun] hitting the stun scale and causing damage.
Wave shock
Causes damage to the target in the [Qiu] state and puts it into the [Knocked Down] state
Spin shot
Centered in front of you, causing damage to the enemy. When hit, increase your critical hit damage amplification and healing amplification for a certain period of time, which can be superimposed up to 2 times of stun scale damage.
Shock relief
Release one's [Knockdown], [Knockdown], [Aerial Restraint], [Grab], [Freeze], [Fear] status, and become [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect
Passive Skills (10)
Life blessings
Increase your maximum HP and healing rate
Cross defense
Your own block increases, and when the block is successful, your HP is restored.
Protective array
Whenever an attack hits, and the protective array is superimposed 10 times, the protective array is removed, and a sacred barrier is given to yourself and your team members. In the state where the sacred barrier is granted, when the protective array is superimposed 10 times, the sacred barrier is updated. The cooldown of the protective array is: 0.5 seconds.
Preach a spell
Own critical hit and perfect increase
Attack preparation
Increase your own damage, defense and hit points
Impact hit
Increases your impact hits and strong attacks
Anger spell
When the target is in shock or stunned state, it will cause additional damage.
Promise of the earth
Each attack hit will reduce the target's PVE/PVP damage resistance for a certain period of time. If it is applied at the same time as the effect of Healing Star [Pain Chain], the PVE and PVP damage resistance reduction effect of [Earth Promise] will not be applied. Cooldown: 10 seconds
Will to live
Abnormal status resistance increases. When attacked by shock, freezing, and fear effects, damage resistance and abnormal status resistance increase. When attacked by breathlessness, knockdown, air restraint, ice, and fear effects, abnormal status resistance increases by 10% for 5 seconds (can be stacked up to 10 times).
The Promise of the Wind
Increases one's own critical hit damage. When a critical hit hits, there is a certain probability of causing additional damage to the target.
Stigma Skills (13)
Destroy disaster
Causes damage to the enemy, and has a certain chance of causing it to fall into the [Knocked Down] state. If the target is an NPC, there is a 100% chance of [Killing] to hit the stun scale damage.
No goalInvincible mantra
The PVE/PVP damage and PVE/PVP damage resistance increase of yourself and surrounding team members* cannot be used at the same time as the light of protection. Only the effect with a higher skill level will be applied. When the levels are the same, only the mantra of invincibility will be applied.
ContinuousConcentrated defense
The damage reduction of blocking forward attacks is temporarily increased, and it is guaranteed that the weapon can be used to block up to 2 consecutive times. When blocking is successful, MP and mobility will be restored.
Maintainable/removableMantra of walking quickly
Increases the movement speed of yourself and surrounding team members, and has a certain chance to restore HP every time an attack hits.
ContinuousCrushing blow
Quickly rush towards the target, causing damage, and reducing the target's defense for a certain period. When the target is in the impact system, the damage will be increased by the stun scale damage.
ContinuousMalcutan is angry
Centered on the target, causing damage to the enemy. When hit, dark crush will be activated on the target for a certain period of time.
Block power
Whenever you and surrounding team members are attacked, create a barrier that can block damage.
No goalSeal of Binding
Centered on the target, it causes damage to the enemy and has a certain chance of causing it to fall into the [Seal] state. If the target is an NPC, there is a 100% chance of being hit by [Seal] and [Restraint].
Healing hands
Restore the HP of yourself and surrounding team members
No target/movablePower of the Wind
It increases the combat speed of yourself and surrounding team members for a certain period of time, and reduces the skill cooldown. When applying the [Wind Power] effect, it cannot be applied at the same time as the [Earth Blessing] effect of the Healing Star for 1 minute.
No goalGuardian blessing
Increase your maximum HP and natural HP, and immediately restore your HP. The effect will not be removed when you die.
No target/movableAssault
Centered on the target, it will cause damage and mental damage to the target, and have a certain probability of causing it to fall into the state of [Stun]. If the target is an NPC, there will be a 100% chance of being hit by [Stun]. Depending on the number of people hit, the defense will increase.
Exclusively for glidingEnchantment spell
Within a certain period of time, the HP of yourself and surrounding team members will not be lower than a certain value. You will not be able to defend against some powerful attacks. When you have the invincible and non-repeatable effect, the effects of perseverance, rescue, and enchantment spells will not be applied for 30 seconds.
No target/movableEquipment, builds & guides
Equipment links use the official bilingual item catalogue. Build Planner and Builds remain separate from source-checked class metadata and are clearly labelled as tools or community content.
How to play against
- Separate the Chanter from the players who benefit most from its buffs.
- Force it to choose between attacking and maintaining support coverage.
- Punish predictable melee approaches with control.
Details
- archetype
- Melee support hybrid
- primary role
- Support
- secondary role
- Melee utility / secondary recovery
- weapons
- Staff and support-focused melee tools
- combat range
- Close to mid
- armor profile
- Medium support equipment
- difficulty
- Medium
- solo profile
- Steady and flexible, but slower than dedicated damage classes.
- party profile
- Improves party consistency through buffs, utility, and emergency support.
- pvp profile
- Useful in coordinated groups where buffs and disruption are valued.