Universal
Ranger
A mobile bow class that converts distance, line of sight, and movement into consistent physical damage.
Overview
Ranger is a ranged physical damage class built around maintaining a favorable distance. It rewards players who can read the field while attacking: create space, use terrain, interrupt enemy approaches, and keep damage flowing while repositioning. Compared with a stationary caster, Ranger has a more mobile rhythm and can continue contributing during movement-heavy encounters. The tradeoff is that its damage depends on discipline; standing in the wrong place or allowing melee enemies to close the gap removes much of its advantage.
Class profile
Strengths
- Reliable damage from a safe distance
- High mobility and room to reposition
- Can pressure targets without standing in the frontline
Tradeoffs
- Damage falls when forced into close range
- Requires line-of-sight and positional awareness
- Can be punished by hard engage and area control
Recommended for
- Players who prefer ranged physical combat
- Players who enjoy movement and kiting
- Players who want a forgiving solo path without playing a tank
How to play
- Start from maximum useful range and keep an escape route open.
- Move between casts without abandoning your damage window.
- Use crowd control to create distance, not as a replacement for positioning.
35 Skills
Parsed from the confirmed NCSOFT Taiwan Guidebook source. The English labels and descriptions shown here are editorial translations of the official Traditional Chinese skill data; official English localization is not confirmed.
Active Skills (12)
Sniper Spiral Arrow
Cause damage to the enemy and restore MP
RemovableRapid fire
Centered on the target, causing damage and stun scale damage to the enemy.
RemovableLasso Arrow
Centered on the target, it causes damage to the enemy and puts it into a [slow] state with reduced movement speed. Stun scale damage.
Target arrow
Causes damage to the target and moves in the input direction, changing into [Precision] state for a certain period of time [Precision]: Critical hits increase the stun scale damage
Sharp cone arrow
When a critical strike hits, it will cause damage to the enemy centered on the target, and restore MP, causing the target to fall into the [Bleeding] state where it takes damage every 1 second and the amount of healing received is reduced. The reduction in the amount of healing received will only apply one of the stun scale damage from [Sharp Arrow], [Debilitating Blow], [Spark Fork].
RemovableArrow shooting
Causes damage to stunned targets
Storm Arrow
Causes damage to the target and gives itself the [Gust] status [Gust]: combat speed, PVE damage increase, PVP damage increase, increase stun scale damage
Charging skillsExplosive trap
Set up area-of-effect traps around yourself. When the enemy is close, it will cause damage to the enemy and have a certain chance of causing it to fall into the [Stun] state. If the target is an NPC, there will be a 100% chance of [Stun] hitting the stun scale damage.
Rupture Arrow
Centered on the [Slow] and [Restrained] target, it will cause damage and stun scale damage to the enemy.
Suppress arrow
When you are in the [Precision] state, you will cause damage to the target and have a certain chance of causing it to fall into the [Stun] state. If the target is an NPC, there will be a 100% chance of [Stun] hitting the stun scale damage.
Aim arrow
If you cause damage to the target, if you are in the [Precision] state, the damage will be increased by the stun scale damage.
Charging skillsShock relief
Release one's [Knockdown], [Knockdown], [Aerial Restraint], [Grab], [Freeze], [Fear] status, and become [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect
Passive Skills (10)
Vigilant eye
Your own avoidance and maximum HP increase, and when the avoidance is successful, your HP is restored immediately.
Concentrated artillery fire
Inflicts damage to targets that receive continuous damage with a certain probability.
HP of wind
Increases maximum mobility and increases movement speed for a certain period of time when attacked
Eye of concentration
Increases own hit, damage amplification and strong attack
Hunter determination
Increases own critical hit damage amplification
Determination to resist
Increases own flesh system resistance and impact system resistance
Binding Eye
Whenever an attack hits a [Slow] or [Restrained] target, it will cause damage with a certain probability.
Close range shooting
Whenever an attack hits, there is a certain chance of causing extra damage. Whenever an attack hits a close target, there is a certain chance of causing it to be knocked back. Cooldown: 1 second
Resurrection Contract
Abnormal status resistance increases. When attacked by shock, freezing, or fear effects, the abnormal status resistance increases. The abnormal status resistance increase effect decreases by 10% every 1 second. When the HP falls below a certain value, the HP is restored immediately.
Hunter's Soul
When a critical hit occurs, there is a certain chance of causing damage.
Stigma Skills (13)
Griffin Arrow
Centered on the target, it causes damage to the target, and has a certain chance of granting the [Stun] status. If the target is an NPC, there is a 100% chance of [Stun] hitting the stun scale for damage.
Baijer power
Increase own attack power
RemovableBow of Blessing
Increase your hits and critical hits for a certain period of time
RemovableSurprise kick
Move to the back of the target, cause damage, and knock it back. Move to the back.
Binding trap
Set up a range-type trap around yourself. The trap will be activated within a certain period of time. When the enemy approaches, it will cause damage to the enemy and put him in the [air restraint] state.
Sleep arrow
Causes damage to the target, and inflicts insomnia stun scale damage for a certain period of time
Stealth
It becomes invisible for a certain period of time and cannot be used in combat. If you enter combat after becoming invisible, the effect will be cancelled.
RemovableSeal arrow
Causes damage to the target, and has a certain chance of causing it to fall into [Seal] state. If the target is an NPC, there is a 100% chance of [Seal] hitting the stun scale damage.
RemovableBreath of nature
For a certain period of time, your PVE and PVP damage resistance and critical hit resistance will increase, and you will gain the [Nature] effect. Nature: There is a certain chance to restore part of your HP based on the amount of damage you received, and it will not be affected by the cooldown increase effect.
RemovableGriffin Arrow
Focusing on the target, it causes damage to the enemy and has a certain chance of causing it to fall into the [Red Flame] state. Red Flame: Gives the target continuous fire attribute damage every once in a while. When the target moves, the amount of continuous damage increases by the stun scale damage.
Explosive Arrow
Centered on the target, causing damage to the enemy. If the target is slow or restrained, the damage will be increased.
RemovableAssault
Centered on the target, it will cause damage and mental damage to the target, and have a certain probability of causing it to fall into the state of [Stun]. If the target is an NPC, there will be a 100% chance of being hit by [Stun]. Depending on the number of people hit, the defense will increase.
Exclusively for glidingSupport shooting
Within a certain period of time, summon a sphere that can support shooting by your side. The sphere can cause damage according to a certain probability and absorb life force. Shooting cooldown: 0.5 seconds.
RemovableEquipment, builds & guides
Equipment links use the official bilingual item catalogue. Build Planner and Builds remain separate from source-checked class metadata and are clearly labelled as tools or community content.
How to play against
- Cut off escape lanes instead of chasing in a straight line.
- Use terrain and pressure to force the Ranger into close range.
- Coordinate engages so it cannot kite every attacker independently.
Details
- archetype
- Mobile ranged physical damage
- primary role
- Ranged DPS
- secondary role
- Kiting / battlefield control
- weapons
- Bow
- combat range
- Long
- armor profile
- Light mobility-focused equipment
- difficulty
- Medium
- solo profile
- Comfortable when it can maintain distance and chain movement tools.
- party profile
- Provides steady ranged damage and helps punish exposed targets.
- pvp profile
- Strong at kiting, poking, and controlling approach lanes.