Universal
Sorcerer
A high-impact caster that converts preparation, range, and area spells into battlefield-wide magical pressure.
Overview
Sorcerer is the classic high-output magic caster. It creates value by preparing a spell window, selecting a safe position, and releasing area or single-target magic before the encounter shifts again. The class is especially attractive to players who like planning burst and controlling groups of enemies, but it asks for patience: long casts and fragile positioning mean that movement must be anticipated. In group content, Sorcerer benefits from a tank who can hold a stable formation and from teammates who understand when to protect a casting window.
Class profile
Strengths
- Excellent area-of-effect pressure
- Strong burst when a casting window is protected
- Can punish predictable enemy formations
Tradeoffs
- Fragile when caught in close range
- Casting positions must be chosen before mechanics begin
- Loses value when forced to move continuously
Recommended for
- Players who enjoy ranged spellcasting
- Players who like planning burst windows
- Players comfortable reading encounter movement
How to play
- Choose a safe casting lane before starting a long spell.
- Group targets when possible and spend area tools on meaningful packs.
- Keep one escape or interruption tool ready for incoming pressure.
35 Skills
Parsed from the confirmed NCSOFT Taiwan Guidebook source. The English labels and descriptions shown here are editorial translations of the official Traditional Chinese skill data; official English localization is not confirmed.
Active Skills (12)
Spark arrow burst fire
Cause damage to the enemy and restore MP
RemovableFrozen Chain Air Conditioning Fluctuation
Centered on the target, it causes water damage to the enemy, and has a certain chance to inflict slow status and stun scale damage.
RemovableSpark fork
Causes fire damage to the target, stun scale damage
RemovableFreezing wind
Summons the icy wind at the target's location. The icy wind will center on the target, causing water damage to the enemy, and has a certain chance of causing it to fall into the [Restraint] state. If the target is an NPC, there is a 100% chance of [Restraint] hitting the stun scale damage.
Spark explosion
Causes fire attribute damage to the [Fire Mark] target and restores mental stun scale damage
RemovableFlame strafing
Causes fire damage to targets in [Stun] state
Freeze
Centered on the target, it causes water damage to the enemy, and has a certain chance of causing it to fall into [Freeze] state. If the target is an NPC, there is a 100% chance of [Freeze] hitting the stun scale damage.
RemovableWinter Binding - Winter Phantom
Centered on the target, it causes water damage to the enemy and puts it into a [slow] state.
No goalIce explosion
Centered on the frozen target, it causes water damage to the enemy. When attacking an immobile and immune target, there is a certain chance of activating the stun scale damage.
Focus on praying
Increase your own attack power and hit points
No target/movableHellfire
Causes fire damage to enemies, stun scale damage
Charging skillsShock relief
Release one's [Knockdown], [Knockdown], [Aerial Restraint], [Grab], [Freeze], [Fear] status, and become [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect
Passive Skills (10)
Fire logo
Whenever a fire attribute attack hits, the target will fall into the [Fire Sign] state. When receiving fire attribute damage while in the [Fire Sign] state, additional damage will be obtained [Fire Sign]: attack power is reduced.
Earth robe
The maximum mental power and mental power recovery are increased, and when the mental power is above 50%, the critical hit is increased.
Summon air conditioning
Whenever an attack hits a [Slow] target, it has a certain chance of causing damage.
Robe of Sparks
Increases own hit, damage amplification and strong attack
Absorption of essence
Physical and mental system hits are increased, and every time an attack hits, mental power is restored.
Resist favor
The resistance of your own mental system and impact system is increased.
Air conditioning robe
Increase your own defense and critical hit resistance. Whenever an enemy attacks you, it will fall into a [slow] state with reduced movement speed.
Strengthen favor
When your own mental power is higher than a certain value, the damage amplification increases. When the attack hits, there is a certain probability of causing damage.
Resurrection Contract
When attacked by breathlessness, knockdown, air restraint, freezing, or fear effects, the resistance to abnormal status will be increased by 10% within 5 seconds (can be superimposed up to 10 times). When the HP is reduced below a certain value, the HP will be restored immediately.
Vitality evaporates
When hitting, if the target's health is higher than a certain value, damage will be caused.
Stigma Skills (13)
Holy explosion
Causes fire damage to the target, stun scale damage
Steel barrier
A barrier is created to block damage for a certain period of time. During this period, when the damage resistance increasing effect is removed, 300 mobility will be restored.
No target/movableElemental Strengthening
Increases own fire and water attribute attack power
No target/movableCurse: Tree
The target mutates into a tree, and its fire resistance is reduced. When you move backward and receive damage from the stun scale, the effect disappears.
Ice and Snow Armor
Your own damage resistance increases for a certain period of time, and there is a certain chance of causing the enemy who attacks you to fall into a [frozen] state. When your mental power is higher than 50% for a certain period of time, you will obtain the [Magic Replacement] effect [Magic Replacement]: 50% of the damage you receive is shared by your HP, and 10% is shared by your mental power.
No target/movableSoul frozen
Causes water attribute damage to the target, and has a certain chance to put it into the [Seal] state. If the target is an NPC, there is a 100% chance of [Seal] hitting the stun scale damage.
Air conditioning storm
Focusing on the target, it causes water damage to the enemy and puts it into a [Slowness] state. Summons an air-conditioning storm [Frostbite] where the target is that continues to put it into a [Frostbite] state: Causes continuous water damage at regular intervals. If the target is in a moving state, the continuous damage will be increased by the stun scale damage.
Barrier of Fire
Summons a fire barrier where the target is, causing damage to enemies within the range, and causing them to fall into the [Remnant Fire] state [Remnant Fire]: Causes continuous fire attribute damage at regular intervals. If the target is in a moving state, the amount of continuous damage will increase.
Rummel space
Focusing on yourself, it causes damage to the enemy and has a certain probability of putting it into [Aerial Bound] state. If the target is an NPC, there is a 100% chance of being hit by [Aerial Bound].
Delayed explosion
After a certain period of time, the fire attribute damage is caused to the target. During the delay time, the amount of damage the target receives from the giver increases.
RemovableGlacier Strike
Centered on the target, it causes water damage and stun scale damage to the enemy.
RemovableBombing raid
Centered on the target, it will cause damage and mental damage to the enemy, and have a certain chance of causing it to fall into [Freeze] state. If the target is an NPC, there will be a 100% chance of [Freeze] hit. Depending on the number of people hit, the defense will increase.
Hibernation
If you enter hibernation for a certain period of time, you will not be harmed in the hibernation state, and you will not be given abnormal status. When you use [Hibernation Release] during hibernation, hibernation will be released immediately, a certain amount of maximum HP will be restored, and you will move to the rear. Unable to defend against some powerful attacks
Equipment, builds & guides
Equipment links use the official bilingual item catalogue. Build Planner and Builds remain separate from source-checked class metadata and are clearly labelled as tools or community content.
How to play against
- Break line of sight during its cast windows.
- Force movement before the Sorcerer can finish its largest spells.
- Do not stack unnecessarily in predictable area zones.
Details
- archetype
- Area magic and burst casting
- primary role
- Magic DPS
- secondary role
- Area pressure / control
- weapons
- Spellbook and ranged magic focus
- combat range
- Long
- armor profile
- Light caster equipment
- difficulty
- Medium-High
- solo profile
- Fast when enemies can be grouped or controlled, but fragile when pressured.
- party profile
- Provides large area damage and punishes grouped targets.
- pvp profile
- Threatens prepared zones and grouped opponents, but is vulnerable while casting.