Universal
Spiritmaster
A spirit commander that uses elemental summons to create flexible damage, control, utility, and space management.
Overview
Spiritmaster is AION 2’s indirect-combat specialist. Instead of expressing every decision through a direct attack, it commands spirits that change the shape of an encounter: one spirit can add pressure, another can help hold attention, and another can provide utility or sustain. This gives the class a distinctive learning curve. It can feel approachable because the spirits keep contributing while the player repositions, but strong play still requires planning which spirit fits the target, managing the summon’s position, and understanding how control effects interact with the rest of the party.
Class profile
Strengths
- Flexible summon roles for different encounters
- Reliable indirect pressure while moving
- Useful control and debuff options
Tradeoffs
- Requires awareness of summon position and target selection
- Peak performance depends on matching the spirit to the situation
- Can lose pressure when summons are controlled or separated
Recommended for
- New players who want a flexible starting point
- Players who enjoy pet and summon systems
- Players who prefer planning layers of pressure
How to play
- Choose the summon for the encounter instead of treating one spirit as permanent.
- Keep spirits inside the effective combat area and avoid wasting them into a reset.
- Use debuffs before the party’s main damage window.
35 Skills
Parsed from the confirmed NCSOFT Taiwan Guidebook source. The English labels and descriptions shown here are editorial translations of the official Traditional Chinese skill data; official English localization is not confirmed.
Active Skills (12)
Cold air shock, vacuum explosion, earth shaking
Causes water attribute damage to the target and restores MP (continuous skill) Vacuum explosion: causes wind attribute damage to the target and restores MP (continuous skill) Earthquake: causes earth attribute damage to the target and restores MP
RemovableFlames burn
Centered on the target, it causes fire damage and stun scale damage to the enemy.
RemovableSummon: Fire Spirit
Summon the Fire Spirit. The Fire Spirit will rush towards the target and use skills to cause fire damage to the enemy. After using the skill, continue fighting with normal attacks, and cancel the summons when the summon icon is selected. Whenever the skill level increases, the Fire Spirit's attack power and defense will increase the stun scale damage.
RemovableSummon: Water Spirit
Summon the Water Spirit. The Water Spirit will use a skill to cause water damage to the target. After using the skill, it will continue fighting with normal attacks. Whenever an attack hits, the spiritual power of the Spirit Star will be restored. When the summon icon is selected, the summon will be deactivated. Whenever the skill level increases, the Fire Spirit's attack power and defense will increase the stun scale damage.
RemovableCombined Strike: Curse
Centered on the target, it causes damage to the enemy and puts it into a cursed state where it receives continuous damage every certain time [Curse]: Continuous damage is received for a certain period of time, and the damage caused to the elf star is reduced. Perform a joint attack with the elf. Fire: wide area damage. Water: single damage. Land: single damage and abnormal status resistance reduction. Wind: wide area damage and continuous damage. Ancient: wide area damage. Stun scale damage.
Continuous strafing
Causes damage to targets in the [stunned] state
Summon: Earth Spirit
Summon the Earth Elf. The Earth Elf will use skills to cause earth attribute damage to the target and increase the enmity. If the target is a PC, there is a certain chance that it will fall into the [Provocation] state. After using the skill, continue fighting with normal attacks, and each time the attack hits, the enmity will increase. When the skill is used again, the summon will be cancelled. Whenever the skill level increases, the Earth Elf's attack and defense power will increase by stun scale damage.
RemovableSpace dominance
After using the summoning elf skill, the skill that can be temporarily activated is centered on the target, causing damage to the enemy and putting it into a [slow] state with reduced movement speed. Restore mental power and stun scale damage.
RemovableSummon: Wind Spirit
Summon the Wind Elf. The Wind Elf will use skills, centered on the target, to cause wind damage to the enemy and restore the HP of the Elf Star. After using the skill, continue fighting with normal attacks, and every time the attack hits, there is a certain chance to use the skill and restore the HP of the Elf Star. When the summon icon is selected, the summon will be released. Whenever the skill level increases, the attack and defense power of the Wind Elf will increase the stun scale damage.
RemovableSoul cry
Causes damage to the target, and has a certain chance of causing it to fall into [Fear] state. If the target is an NPC, there is a 100% chance of [Fear] hitting the stun scale damage.
Fusion of elements
Whenever an elf is summoned, the elf star will gain 4 elemental elements. When superimposed, it will become a 4-element state. The [Elemental Fusion] skill can be used. [Elemental Fusion] can only be used in the state where the 4-element effect is obtained, and it will cause damage to the target when used. After using [Elemental Fusion], the 4-element element will be deleted immediately. After becoming a 4-element state, you cannot receive additional damage from the elemental stun scale.
RemovableShock relief
Release one's [Knockdown], [Knockdown], [Aerial Restraint], [Grab], [Freeze], [Fear] status, and become [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect
Passive Skills (10)
Elf strike
Damage increase and perfect increase for yourself and the elves
Elf protection
Increase the defense of yourself and the elves
The elves are coming
After summoning the elf, whenever the elf star's attack hits, there is a certain chance of causing additional damage.
Erosion
Your own critical hits increase, and when hit by a critical hit, there is a certain chance of causing continuous damage.
Resurrection
When attacking, there is a certain chance to reduce the cooldown time of the elf summoning skill. When the summoned elf's HP is lower than a certain value, the maximum HP will be restored.
Concentrate
Increases your mental hit and power attacks
Continuous countercurrent
Whenever an attack hits a target that receives continuous damage, it has a certain chance to cause additional damage.
Elf communication
Increase the hit. Whenever the attack hits, there is a certain chance to restore the HP of yourself and the spirit.
Resurrection Contract
Increased resistance to abnormal conditions. When attacked by breathlessness, knockdown, air restraint, freezing, or fear effects, resistance to abnormal conditions will be increased by 10% within 5 seconds (can be stacked up to 10 times). When HP is below 10%, HP will be restored immediately.
Collection of elements
Each time an elf skill attack hits, the critical damage increase of the elf and elf star will increase for a certain period of time (stacked up to 5 times).
Stigma Skills (13)
Combined Strike: Destruction Offensive
Deals damage to the target. Combines with the spirit. Fire: wide area damage. Water: single damage. Land: single damage. Wind: wide area damage. Ancient: wide area damage. Stun scale damage.
Charging skillsStrengthen: Elf Protection
Increase the damage and damage resistance of yourself and the summoned elves, and continue to restore HP at regular intervals.
RemovableBlessing of Fire
Each time you attack within a certain period of time, there is a certain chance of causing additional damage to the target.
RemovableSummon: Ancient Elves
Summon the ancient elves. Each time the ancient elves use skills, they will gain four-element effects. The ancient elves will stare at the target and use skills that cause damage to the enemy. After using the skills, continue fighting with normal attacks, and use the skills again after 7 normal attacks. Click the summon icon to cancel the summons. Whenever the skill level increases, the ancient elves' attack power, defense power, hit, and critical hits will increase the stun scale damage.
RemovableCombined Strike: Corrosion
Centered on the target, it causes damage to the enemy and falls into the [Corrosion] state [Corrosion]: The damage caused by the elf increases, and the continuous damage is performed at a certain time. Fire: Wide area damage and [Knockdown] Water: Single damage and [Slow] Earth: Single damage and [Seal] Wind: Wide area damage and [Knockdown] Ancient: Wide area damage and [Knockdown] Stun scale damage
Kathy Nel Power
Increase your own abnormal status hits and resistance for a certain period of time
RemovableAttract
Causes damage to the target. Absorb a certain amount of life force and restore MP
Cry of fear
Focusing on yourself, it causes damage to the enemy and has a certain chance of putting it in the [Fear] state. The enemy's damage resistance is reduced and it falls into the [Slowness] state.
Curse Cloud
Centered on the target, it causes damage to the enemy. The enemy's maximum mobility is reduced, and it receives continuous damage at regular intervals. If the target is a PC, its maximum HP is reduced by the stun scale damage.
Magic snatch
Centered on the target, it causes damage to the enemy and removes the strengthening magic. It causes additional damage according to the number of strengthening magic removed. Stun scale damage.
RemovableMagic block
Causes damage to the target, and has a certain chance of causing it to fall into the [Seal] state. Stun scale damage
RemovableAttack fear
Centered on the target, it causes damage and mental damage to the enemy, and has a certain chance of putting it into [Fear] state. When hit, the attack power is increased. If the target is an NPC, there is a 100% chance of [Fear] hit. Depending on the number of people hit, the defense power is increased.
Command: Stand
The Elf's damage resistance increases for a certain period of time, and when the Elf Star is attacked, the Elf will share part of the damage. Command: The avatar will be applied to the Elf with higher HP among the summoned Elf. If the HP is the same, it will be applied to the target that is closer, and the damage can only be shared if the Elf is within 25m.
RemovableEquipment, builds & guides
Equipment links use the official bilingual item catalogue. Build Planner and Builds remain separate from source-checked class metadata and are clearly labelled as tools or community content.
How to play against
- Separate the Spiritmaster from its summons when possible.
- Control or ignore the summon based on which effect is currently dangerous.
- Pressure the player during the time it spends repositioning the spirit.
Details
- archetype
- Elemental summoning and control
- primary role
- Summoner DPS
- secondary role
- Debuff / battlefield control
- weapons
- Orb and elemental spirit focus
- combat range
- Mid to long
- armor profile
- Light caster equipment
- difficulty
- Low-Medium
- solo profile
- Flexible and forgiving because spirits can maintain pressure while the player repositions.
- party profile
- Adds sustained magic damage, debuffs, and situational control.
- pvp profile
- Creates layered pressure through summons, slows, debuffs, and target confusion.