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Spiritmaster

A spirit commander that uses elemental summons to create flexible damage, control, utility, and space management.

Version: AION 2 Chapter 1Source: verified
Spiritmaster in Aion 2

Overview

Spiritmaster is AION 2’s indirect-combat specialist. Instead of expressing every decision through a direct attack, it commands spirits that change the shape of an encounter: one spirit can add pressure, another can help hold attention, and another can provide utility or sustain. This gives the class a distinctive learning curve. It can feel approachable because the spirits keep contributing while the player repositions, but strong play still requires planning which spirit fits the target, managing the summon’s position, and understanding how control effects interact with the rest of the party.

Class profile

Primary role
Summoner DPS
Secondary role
Debuff / battlefield control
Weapons
Orb and elemental spirit focus
Combat range
Mid to long
Armor profile
Light caster equipment
Difficulty
Low-Medium
Solo profile
Flexible and forgiving because spirits can maintain pressure while the player repositions.
Party profile
Adds sustained magic damage, debuffs, and situational control.
PvP profile
Creates layered pressure through summons, slows, debuffs, and target confusion.

Strengths

  • Flexible summon roles for different encounters
  • Reliable indirect pressure while moving
  • Useful control and debuff options

Tradeoffs

  • Requires awareness of summon position and target selection
  • Peak performance depends on matching the spirit to the situation
  • Can lose pressure when summons are controlled or separated

Recommended for

  • New players who want a flexible starting point
  • Players who enjoy pet and summon systems
  • Players who prefer planning layers of pressure

How to play

  • Choose the summon for the encounter instead of treating one spirit as permanent.
  • Keep spirits inside the effective combat area and avoid wasting them into a reset.
  • Use debuffs before the party’s main damage window.

35 Skills

Parsed from the confirmed NCSOFT Taiwan Guidebook source. The English labels and descriptions shown here are editorial translations of the official Traditional Chinese skill data; official English localization is not confirmed.

35 skills

Active Skills (12)

Cold air shock, vacuum explosion, earth shaking

Cold air shock, vacuum explosion, earth shaking

Causes water attribute damage to the target and restores MP (continuous skill) Vacuum explosion: causes wind attribute damage to the target and restores MP (continuous skill) Earthquake: causes earth attribute damage to the target and restores MP

Removable
Flames burn

Flames burn

Centered on the target, it causes fire damage and stun scale damage to the enemy.

Removable
Summon: Fire Spirit

Summon: Fire Spirit

Summon the Fire Spirit. The Fire Spirit will rush towards the target and use skills to cause fire damage to the enemy. After using the skill, continue fighting with normal attacks, and cancel the summons when the summon icon is selected. Whenever the skill level increases, the Fire Spirit's attack power and defense will increase the stun scale damage.

Removable
Summon: Water Spirit

Summon: Water Spirit

Summon the Water Spirit. The Water Spirit will use a skill to cause water damage to the target. After using the skill, it will continue fighting with normal attacks. Whenever an attack hits, the spiritual power of the Spirit Star will be restored. When the summon icon is selected, the summon will be deactivated. Whenever the skill level increases, the Fire Spirit's attack power and defense will increase the stun scale damage.

Removable
Combined Strike: Curse

Combined Strike: Curse

Centered on the target, it causes damage to the enemy and puts it into a cursed state where it receives continuous damage every certain time [Curse]: Continuous damage is received for a certain period of time, and the damage caused to the elf star is reduced. Perform a joint attack with the elf. Fire: wide area damage. Water: single damage. Land: single damage and abnormal status resistance reduction. Wind: wide area damage and continuous damage. Ancient: wide area damage. Stun scale damage.

Continuous strafing

Continuous strafing

Causes damage to targets in the [stunned] state

Summon: Earth Spirit

Summon: Earth Spirit

Summon the Earth Elf. The Earth Elf will use skills to cause earth attribute damage to the target and increase the enmity. If the target is a PC, there is a certain chance that it will fall into the [Provocation] state. After using the skill, continue fighting with normal attacks, and each time the attack hits, the enmity will increase. When the skill is used again, the summon will be cancelled. Whenever the skill level increases, the Earth Elf's attack and defense power will increase by stun scale damage.

Removable
Space dominance

Space dominance

After using the summoning elf skill, the skill that can be temporarily activated is centered on the target, causing damage to the enemy and putting it into a [slow] state with reduced movement speed. Restore mental power and stun scale damage.

Removable
Summon: Wind Spirit

Summon: Wind Spirit

Summon the Wind Elf. The Wind Elf will use skills, centered on the target, to cause wind damage to the enemy and restore the HP of the Elf Star. After using the skill, continue fighting with normal attacks, and every time the attack hits, there is a certain chance to use the skill and restore the HP of the Elf Star. When the summon icon is selected, the summon will be released. Whenever the skill level increases, the attack and defense power of the Wind Elf will increase the stun scale damage.

Removable
Soul cry

Soul cry

Causes damage to the target, and has a certain chance of causing it to fall into [Fear] state. If the target is an NPC, there is a 100% chance of [Fear] hitting the stun scale damage.

Fusion of elements

Fusion of elements

Whenever an elf is summoned, the elf star will gain 4 elemental elements. When superimposed, it will become a 4-element state. The [Elemental Fusion] skill can be used. [Elemental Fusion] can only be used in the state where the 4-element effect is obtained, and it will cause damage to the target when used. After using [Elemental Fusion], the 4-element element will be deleted immediately. After becoming a 4-element state, you cannot receive additional damage from the elemental stun scale.

Removable
Shock relief

Shock relief

Release one's [Knockdown], [Knockdown], [Aerial Restraint], [Grab], [Freeze], [Fear] status, and become [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect

Stigma Skills (13)

Combined Strike: Destruction Offensive

Combined Strike: Destruction Offensive

Deals damage to the target. Combines with the spirit. Fire: wide area damage. Water: single damage. Land: single damage. Wind: wide area damage. Ancient: wide area damage. Stun scale damage.

Charging skills
Strengthen: Elf Protection

Strengthen: Elf Protection

Increase the damage and damage resistance of yourself and the summoned elves, and continue to restore HP at regular intervals.

Removable
Blessing of Fire

Blessing of Fire

Each time you attack within a certain period of time, there is a certain chance of causing additional damage to the target.

Removable
Summon: Ancient Elves

Summon: Ancient Elves

Summon the ancient elves. Each time the ancient elves use skills, they will gain four-element effects. The ancient elves will stare at the target and use skills that cause damage to the enemy. After using the skills, continue fighting with normal attacks, and use the skills again after 7 normal attacks. Click the summon icon to cancel the summons. Whenever the skill level increases, the ancient elves' attack power, defense power, hit, and critical hits will increase the stun scale damage.

Removable
Combined Strike: Corrosion

Combined Strike: Corrosion

Centered on the target, it causes damage to the enemy and falls into the [Corrosion] state [Corrosion]: The damage caused by the elf increases, and the continuous damage is performed at a certain time. Fire: Wide area damage and [Knockdown] Water: Single damage and [Slow] Earth: Single damage and [Seal] Wind: Wide area damage and [Knockdown] Ancient: Wide area damage and [Knockdown] Stun scale damage

Kathy Nel Power

Kathy Nel Power

Increase your own abnormal status hits and resistance for a certain period of time

Removable
Attract

Attract

Causes damage to the target. Absorb a certain amount of life force and restore MP

Cry of fear

Cry of fear

Focusing on yourself, it causes damage to the enemy and has a certain chance of putting it in the [Fear] state. The enemy's damage resistance is reduced and it falls into the [Slowness] state.

Curse Cloud

Curse Cloud

Centered on the target, it causes damage to the enemy. The enemy's maximum mobility is reduced, and it receives continuous damage at regular intervals. If the target is a PC, its maximum HP is reduced by the stun scale damage.

Magic snatch

Magic snatch

Centered on the target, it causes damage to the enemy and removes the strengthening magic. It causes additional damage according to the number of strengthening magic removed. Stun scale damage.

Removable
Magic block

Magic block

Causes damage to the target, and has a certain chance of causing it to fall into the [Seal] state. Stun scale damage

Removable
Attack fear

Attack fear

Centered on the target, it causes damage and mental damage to the enemy, and has a certain chance of putting it into [Fear] state. When hit, the attack power is increased. If the target is an NPC, there is a 100% chance of [Fear] hit. Depending on the number of people hit, the defense power is increased.

Command: Stand

Command: Stand

The Elf's damage resistance increases for a certain period of time, and when the Elf Star is attacked, the Elf will share part of the damage. Command: The avatar will be applied to the Elf with higher HP among the summoned Elf. If the HP is the same, it will be applied to the target that is closer, and the damage can only be shared if the Elf is within 25m.

Removable

Equipment, builds & guides

Equipment links use the official bilingual item catalogue. Build Planner and Builds remain separate from source-checked class metadata and are clearly labelled as tools or community content.

How to play against

  • Separate the Spiritmaster from its summons when possible.
  • Control or ignore the summon based on which effect is currently dangerous.
  • Pressure the player during the time it spends repositioning the spirit.

Details

archetype
Elemental summoning and control
primary role
Summoner DPS
secondary role
Debuff / battlefield control
weapons
Orb and elemental spirit focus
combat range
Mid to long
armor profile
Light caster equipment
difficulty
Low-Medium
solo profile
Flexible and forgiving because spirits can maintain pressure while the player repositions.
party profile
Adds sustained magic damage, debuffs, and situational control.
pvp profile
Creates layered pressure through summons, slows, debuffs, and target confusion.

Updated 8/12/2026.