Universal
Templar
A shield-bearing tank that anchors the party, controls enemy attention, and protects allies through the most dangerous mechanics.
Overview
Templar is the dedicated protector of AION 2 groups. Its value is measured by how reliably it can establish control, absorb pressure, and give the rest of the party safe space to deal damage or recover. The class rewards encounter knowledge: a good Templar reads boss patterns, positions enemies away from hazards, and spends defensive tools before the hit rather than after it. It is the clearest fit for players who enjoy leading dungeon pulls, setting the pace of a party, and making difficult content feel manageable for everyone else.
Class profile
Strengths
- Strong mitigation and survivability
- Reliable threat and enemy control
- High value in dungeons, raids, and coordinated PvP
Tradeoffs
- Lower personal damage than DPS classes
- Mistakes are visible because poor positioning affects the whole group
- Requires knowledge of enemy patterns and defensive timing
Recommended for
- Players who naturally lead groups
- Players who enjoy learning boss mechanics
- Players who prefer protection and control over damage meters
How to play
- Establish enemy attention before the party commits its burst.
- Face dangerous enemies away from allies and keep mechanics in predictable locations.
- Rotate mitigation for known damage events instead of waiting for low health.
35 Skills
Parsed from the confirmed NCSOFT Taiwan Guidebook source. The English labels and descriptions shown here are editorial translations of the official Traditional Chinese skill data; official English localization is not confirmed.
Active Skills (12)
A fierce blow, a knowing blow, a fatal blow
Causes damage to the enemy and increases the enmity to restore MP.
No target/movableContinuously hitting and punishing one blow
Causes damage to the enemy and increases the enmity by stun scale damage.
No target/movableCapture
Causes damage to the target and drags it in front of you, with a certain chance of putting it into [Restraint] state. If the target is an NPC, there is a 100% chance of [Restraint] hitting the stun scale for damage.
Shield Bash
Causes damage to the enemy. The target has a certain chance to become [Stun]. If the target is an NPC, there is a 100% chance of [Stun] to hit the stun scale and cause damage.
Trial
Causes damage to targets in [Knocked Down] and [Knocked Down] status, and increases the enmity
RemovableFlash Flurry
Causes damage to the [stunned] target and increases its enmity
Debilitating Slam
When the block is successful, it will cause damage to the enemy centered on the target and put it into a [Weakened] state [Weakened]: Defense reduced by stun scale damage
Asylum strike
Focusing on yourself, causing damage to the enemy, your own HP will be restored immediately, and you will get the [Asylum] effect [Asylum]: Increased damage resistance.
No goalShield Assault
After using [Emergency Evasion], rush towards the target and cause damage, with a certain probability of causing it to fall into the state of [Stun]. If the target is an NPC, there is a 100% chance of [Stun] hitting the stun scale and causing damage.
Annihilate
Causes damage to targets in the [Knocked Down] and [Knocked Down] states, and has a certain probability of causing them to fall into the [Knocked Down] state. If the target is an NPC, there is a 100% chance of being [Knocked Down].
Punishment
Focus on yourself and cause damage to the enemy. Apply the "Executor" effect to yourself within a certain period of time. Executor: hit, damage amplification, increase stun scale damage
No target/charged skillsShock relief
Release one's [Breathe], [Knockdown], [Aerial Binding], [Grab], [Freeze], and [Fear] status, and change into [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect.
Passive Skills (10)
Strengthen physical strength
Your maximum HP and recovery amount increase.
Shield of protection
Your own block increases, and when the block is successful, your HP is restored.
Conviction and Protection
Increase your own critical strike, and when the attack hits, you will gain the effect of [Guilty Protection] for a certain period of time. [Guilty Protection]: Whenever the attack hits, there is a certain probability of causing additional damage.
Iron wall
Increase your own defense and iron wall value
Guardian Seal
When the HP is lower than 50%, a barrier will be generated
Impact hit
Impact system and strong attack increased
Insulting rant
The increase in own enmity increases, and the attack power increases for a certain period of time when attacking from the front. Cooldown time: 5 seconds.
Passionate
The damage increase in front of you is increased. When the block is successful, the PVE damage increase and PVP damage increase of yourself and your team members are increased. Cooldown: 1 second.
Will to live
Abnormal status resistance increases. When attacked by shock, freezing, and fear effects, damage resistance and abnormal status resistance increase. When attacked by breathlessness, knockdown, air restraint, ice, and fear effects, abnormal status resistance increases by 10% for 5 seconds (can be stacked up to 10 times).
Pain blocking
Whenever attacked, a continuous pain blocking effect is obtained. When stacked 10 times, the pain blocking effect is removed and the [Endurance] effect is obtained. [Patience]: Damage resistance is increased.
Stigma Skills (13)
Lord God Punishment
Centered on the target, it causes damage to the enemy, and has a certain chance of causing it to fall into the state of [Stun]. If the target is an NPC, there is a 100% chance of [Stun] hitting the stun scale damage.
Nesaken Shield
Create a barrier for yourself and surrounding team members
Protective shield
The damage reduction of blocking forward attacks is temporarily increased, and it is guaranteed that when the shield is launched to block successfully, MP and mobility will be restored.
Continuous skills/moveableProvocation
Causes damage to the target and increases the enmity. When hit, the target will enter the [Shrinking] state for a certain period of time. If the target is a player target, there is a certain probability of making it fall into the [Provocative] state. [Shrinking]: Hit, attack power, PVE and PVP damage difficulty will be reduced. Stun scale damage will be reduced.
RemovableBalanced armor
Impact resistance increases for a certain period of time
RemovableDouble armor
Increases damage resistance for a certain period of time
RemovableShield of Destruction
Rush towards the target and cause damage, and have a certain chance of putting it into [Knocked Down] state. When hit, you will gain a barrier effect, and give the target a [Judgment] effect for a certain period of time. When the target is an NPC, there will be a 100% chance of knocking it down. Stun scale damage on hit.
Noble Armor
Increases maximum HP within a certain period of time and restores HP immediately. The effect will not be removed when death occurs.
RemovableExecution sword
Causes damage to the enemy and reduces the target's defense for a certain period. If the target is in the impact state, the damage will be increased by the stun scale damage.
Protection of comrades
Whenever a team member is attacked, you and the attacked team member will share part of the damage. You can share 10% more damage in the abyss, battlefield, and arena.
Arrest
Focusing on the target, causing damage to the enemy and dragging it in front of you. The enemy will fall into [Restraint] state for a certain period of time. Stun scale damage.
Assault
Centered on the target, it will cause damage and mental damage to the target, and have a certain probability of causing it to fall into the state of [Stun]. If the target is an NPC, there will be a 100% chance of being hit by [Stun]. Depending on the number of people hit, the defense will increase.
Battlefield flag
Increase attack power in proportion to defense power within a certain period of time
RemovableEquipment, builds & guides
Equipment links use the official bilingual item catalogue. Build Planner and Builds remain separate from source-checked class metadata and are clearly labelled as tools or community content.
How to play against
- Bait defensive cooldowns before using your most important control.
- Attack from multiple angles so the Templar cannot protect every ally.
- Use displacement or range to break its preferred formation.
Details
- archetype
- Shield tank and encounter control
- primary role
- Tank
- secondary role
- Protection / crowd control
- weapons
- One-handed sword and shield
- combat range
- Close
- armor profile
- Heavy defensive equipment
- difficulty
- Medium
- solo profile
- Safe and consistent, but slower when compared with dedicated damage classes.
- party profile
- Sets the pull, controls positioning, holds enemy attention, and protects vulnerable allies.
- pvp profile
- Creates space and peels attackers, but can be exposed when defensive cooldowns are unavailable.