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Universal

Templar

A shield-bearing tank that anchors the party, controls enemy attention, and protects allies through the most dangerous mechanics.

Version: AION 2 Chapter 1Source: verified
Templar in Aion 2

Overview

Templar is the dedicated protector of AION 2 groups. Its value is measured by how reliably it can establish control, absorb pressure, and give the rest of the party safe space to deal damage or recover. The class rewards encounter knowledge: a good Templar reads boss patterns, positions enemies away from hazards, and spends defensive tools before the hit rather than after it. It is the clearest fit for players who enjoy leading dungeon pulls, setting the pace of a party, and making difficult content feel manageable for everyone else.

Class profile

Primary role
Tank
Secondary role
Protection / crowd control
Weapons
One-handed sword and shield
Combat range
Close
Armor profile
Heavy defensive equipment
Difficulty
Medium
Solo profile
Safe and consistent, but slower when compared with dedicated damage classes.
Party profile
Sets the pull, controls positioning, holds enemy attention, and protects vulnerable allies.
PvP profile
Creates space and peels attackers, but can be exposed when defensive cooldowns are unavailable.

Strengths

  • Strong mitigation and survivability
  • Reliable threat and enemy control
  • High value in dungeons, raids, and coordinated PvP

Tradeoffs

  • Lower personal damage than DPS classes
  • Mistakes are visible because poor positioning affects the whole group
  • Requires knowledge of enemy patterns and defensive timing

Recommended for

  • Players who naturally lead groups
  • Players who enjoy learning boss mechanics
  • Players who prefer protection and control over damage meters

How to play

  • Establish enemy attention before the party commits its burst.
  • Face dangerous enemies away from allies and keep mechanics in predictable locations.
  • Rotate mitigation for known damage events instead of waiting for low health.

35 Skills

Parsed from the confirmed NCSOFT Taiwan Guidebook source. The English labels and descriptions shown here are editorial translations of the official Traditional Chinese skill data; official English localization is not confirmed.

35 skills

Active Skills (12)

A fierce blow, a knowing blow, a fatal blow

A fierce blow, a knowing blow, a fatal blow

Causes damage to the enemy and increases the enmity to restore MP.

No target/movable
Continuously hitting and punishing one blow

Continuously hitting and punishing one blow

Causes damage to the enemy and increases the enmity by stun scale damage.

No target/movable
Capture

Capture

Causes damage to the target and drags it in front of you, with a certain chance of putting it into [Restraint] state. If the target is an NPC, there is a 100% chance of [Restraint] hitting the stun scale for damage.

Shield Bash

Shield Bash

Causes damage to the enemy. The target has a certain chance to become [Stun]. If the target is an NPC, there is a 100% chance of [Stun] to hit the stun scale and cause damage.

Trial

Trial

Causes damage to targets in [Knocked Down] and [Knocked Down] status, and increases the enmity

Removable
Flash Flurry

Flash Flurry

Causes damage to the [stunned] target and increases its enmity

Debilitating Slam

Debilitating Slam

When the block is successful, it will cause damage to the enemy centered on the target and put it into a [Weakened] state [Weakened]: Defense reduced by stun scale damage

Asylum strike

Asylum strike

Focusing on yourself, causing damage to the enemy, your own HP will be restored immediately, and you will get the [Asylum] effect [Asylum]: Increased damage resistance.

No goal
Shield Assault

Shield Assault

After using [Emergency Evasion], rush towards the target and cause damage, with a certain probability of causing it to fall into the state of [Stun]. If the target is an NPC, there is a 100% chance of [Stun] hitting the stun scale and causing damage.

Annihilate

Annihilate

Causes damage to targets in the [Knocked Down] and [Knocked Down] states, and has a certain probability of causing them to fall into the [Knocked Down] state. If the target is an NPC, there is a 100% chance of being [Knocked Down].

Punishment

Punishment

Focus on yourself and cause damage to the enemy. Apply the "Executor" effect to yourself within a certain period of time. Executor: hit, damage amplification, increase stun scale damage

No target/charged skills
Shock relief

Shock relief

Release one's [Breathe], [Knockdown], [Aerial Binding], [Grab], [Freeze], and [Fear] status, and change into [Strong] state [Strong]: Abnormal status immunity will not be affected by the cooldown reduction effect.

Passive Skills (10)

Strengthen physical strength

Strengthen physical strength

Your maximum HP and recovery amount increase.

Shield of protection

Shield of protection

Your own block increases, and when the block is successful, your HP is restored.

Conviction and Protection

Conviction and Protection

Increase your own critical strike, and when the attack hits, you will gain the effect of [Guilty Protection] for a certain period of time. [Guilty Protection]: Whenever the attack hits, there is a certain probability of causing additional damage.

Iron wall

Iron wall

Increase your own defense and iron wall value

Guardian Seal

Guardian Seal

When the HP is lower than 50%, a barrier will be generated

Impact hit

Impact hit

Impact system and strong attack increased

Insulting rant

Insulting rant

The increase in own enmity increases, and the attack power increases for a certain period of time when attacking from the front. Cooldown time: 5 seconds.

Passionate

Passionate

The damage increase in front of you is increased. When the block is successful, the PVE damage increase and PVP damage increase of yourself and your team members are increased. Cooldown: 1 second.

Will to live

Will to live

Abnormal status resistance increases. When attacked by shock, freezing, and fear effects, damage resistance and abnormal status resistance increase. When attacked by breathlessness, knockdown, air restraint, ice, and fear effects, abnormal status resistance increases by 10% for 5 seconds (can be stacked up to 10 times).

Pain blocking

Pain blocking

Whenever attacked, a continuous pain blocking effect is obtained. When stacked 10 times, the pain blocking effect is removed and the [Endurance] effect is obtained. [Patience]: Damage resistance is increased.

Stigma Skills (13)

Lord God Punishment

Lord God Punishment

Centered on the target, it causes damage to the enemy, and has a certain chance of causing it to fall into the state of [Stun]. If the target is an NPC, there is a 100% chance of [Stun] hitting the stun scale damage.

Nesaken Shield

Nesaken Shield

Create a barrier for yourself and surrounding team members

Protective shield

Protective shield

The damage reduction of blocking forward attacks is temporarily increased, and it is guaranteed that when the shield is launched to block successfully, MP and mobility will be restored.

Continuous skills/moveable
Provocation

Provocation

Causes damage to the target and increases the enmity. When hit, the target will enter the [Shrinking] state for a certain period of time. If the target is a player target, there is a certain probability of making it fall into the [Provocative] state. [Shrinking]: Hit, attack power, PVE and PVP damage difficulty will be reduced. Stun scale damage will be reduced.

Removable
Balanced armor

Balanced armor

Impact resistance increases for a certain period of time

Removable
Double armor

Double armor

Increases damage resistance for a certain period of time

Removable
Shield of Destruction

Shield of Destruction

Rush towards the target and cause damage, and have a certain chance of putting it into [Knocked Down] state. When hit, you will gain a barrier effect, and give the target a [Judgment] effect for a certain period of time. When the target is an NPC, there will be a 100% chance of knocking it down. Stun scale damage on hit.

Noble Armor

Noble Armor

Increases maximum HP within a certain period of time and restores HP immediately. The effect will not be removed when death occurs.

Removable
Execution sword

Execution sword

Causes damage to the enemy and reduces the target's defense for a certain period. If the target is in the impact state, the damage will be increased by the stun scale damage.

Protection of comrades

Protection of comrades

Whenever a team member is attacked, you and the attacked team member will share part of the damage. You can share 10% more damage in the abyss, battlefield, and arena.

Arrest

Arrest

Focusing on the target, causing damage to the enemy and dragging it in front of you. The enemy will fall into [Restraint] state for a certain period of time. Stun scale damage.

Assault

Assault

Centered on the target, it will cause damage and mental damage to the target, and have a certain probability of causing it to fall into the state of [Stun]. If the target is an NPC, there will be a 100% chance of being hit by [Stun]. Depending on the number of people hit, the defense will increase.

Battlefield flag

Battlefield flag

Increase attack power in proportion to defense power within a certain period of time

Removable

Equipment, builds & guides

Equipment links use the official bilingual item catalogue. Build Planner and Builds remain separate from source-checked class metadata and are clearly labelled as tools or community content.

How to play against

  • Bait defensive cooldowns before using your most important control.
  • Attack from multiple angles so the Templar cannot protect every ally.
  • Use displacement or range to break its preferred formation.

Details

archetype
Shield tank and encounter control
primary role
Tank
secondary role
Protection / crowd control
weapons
One-handed sword and shield
combat range
Close
armor profile
Heavy defensive equipment
difficulty
Medium
solo profile
Safe and consistent, but slower when compared with dedicated damage classes.
party profile
Sets the pull, controls positioning, holds enemy attention, and protects vulnerable allies.
pvp profile
Creates space and peels attackers, but can be exposed when defensive cooldowns are unavailable.

Updated 8/12/2026.